Scripting Helpers is winding down operations and is now read-only. More info→
Ad
Log in to vote
0

On line 61, Why can't the script find the HumanoidRootPart of the player? [closed]

Asked by
Zottic 19
5 years ago
Edited 5 years ago


local ReplicatedStorage = game:GetService("ReplicatedStorage") local ServerStorage = game:GetService("ServerStorage") local MapsFolder = ServerStorage:WaitForChild("Maps") local Status = ReplicatedStorage:WaitForChild("Status") local GameLength = 120 local Reward = 1 while true do Status.Value = "Minimum Player Requirement Not Met" repeat wait(1) until game.Players.NumPlayers >= 4 Status.Value = "Intermission" wait(10) local plrs = {} for i, player in pairs(game.Players:GetPlayers()) do if player then table.insert(plrs,player) end end wait(2) local AvailableMaps = MapsFolder:GetChildren() local ChosenMap = AvailableMaps[math.random(1,#AvailableMaps)] Status.Value = ChosenMap.Name.." Is The Map" local ClonedMap = ChosenMap:Clone() ClonedMap.Parent = workspace local SpawnPoints = ClonedMap:FindFirstChild("SpawnPoints") if not SpawnPoints then print("Spawnpoints not found!") end local AvailableSpawnPoints = SpawnPoints:GetChildren() for i, player in pairs(plrs) do if player then character = player.Character if character then -- Teleport them character.HumanoidRootPart.CFrame = AvailableSpawnPoints[1].CFrame table.remove(AvailableSpawnPoints,1) -- There is no char if not player then table.remove(plrs,i) end -- Give them a sword local Sword = ServerStorage.Sword:Clone() Sword.Parent = player.Backpack local GameTag = Instance.new("BoolValue") GameTag.Name = "GameTag" GameTag.Parent = player.Character else if not player then table.remove(plrs,i) end end end end Status.Value = "Game Starting" wait(2) for i = GameLength,0,-1 do for x, player in pairs(plrs) do if player then character = player.Character if not character then else if character:FindFirstChild("GameTag") then print(player.Name.." still in game") else table.remove(plrs,x) print(player.Name.."has been removed!") end end else table.remove(plrs,x) print(player.Name.." has been removed") end end Status.Value = i.." Seconds Remaining, "..#plrs.." Are Still Alive!" if #plrs == 1 then Status.Value = plrs[1].Name.." Has Won!" plrs[1].leaderstats.Wins.Value = plrs[1].leaderstats.Wins.Value + Reward break elseif #plrs == 0 then Status.Value = "Nobody Has Won!" break elseif i == 0 then Status.Value = "Time's Up!" break end wait(1) end print("Game Ended!") for i, player in pairs(game.Players:GetPlayers()) do character = player.Character if not character then else if character:FindFirstChild("GameTag") then character.GameTag:Destroy() end if player.Backpack:FindFirstChild("Sword") then player.Backpack.Sword:Destroy() end if character:FindFirstChild("Sword") then character.Sword:Destroy() end end player:LoadCharacter() end ClonedMap:Destroy() Status.Value = "Game Ended" wait(2) end
0
:waitForChild("HumanoidRootPart") always be cautious. Mr_Pure 129 — 5y
1
Not constructive. Code is from an alvinbloxx tutorial. Write your own attempt. User#24403 69 — 5y
0
Exopsed! OptimisticSide 199 — 5y

Closed as Not Constructive by docrobloxman52, User#24403, and climethestair

This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.

Why was this question closed?