This script is for a V.I.P Door:
local door = script.Parent function open() -- This function will open the door. door.CanCollide = false -- Make players able to walk through the door. for transparency = 0, 1, .1 do door.Transparency = transparency wait(.1) end end function close() -- This function will close the door. for transparency = 1, 0, -.1 do door.Transparency = transparency wait(.1) end door.CanCollide = true -- Make players unable to walk through the door. end -- This function returns the player a certain part belongs to. function get_player(part) --iterate over each player for _, player in ipairs(game.Players:GetPlayers()) do --if the part is within the player's character if part:IsDescendantOf(player.Character) then --return the player return player end end end door.Touched:connect(function(part) -- If it isn't a character that touched the door, then we ignore it. local player = get_player(part) if not player then return end local allow = ( false ) if allow then open() delay(4, close) end player:IsInGroup(980953) end)
Closed as Not Constructive by BlueTaslem, Shawnyg, and TurboFusion
This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.
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