player = game.Players.LocalPlayer morph = game.Lighting.Morphs["Virtus Female"] -- ONLY LINE TO CHANGE
function onTouched(hit) local character = player.Character if character:findFirstChild("Humanoid") ~= nil and character:findFirstChild("Arm1") == nil then local g = morph.Arm1:clone() g.Parent = character local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" or C[i].className == "UnionOperation" or C[i].className == "WedgePart" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()CJ local C1 = C[i].CFrame:inverse()CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = character["LeftUpperArm"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end
local h = g:GetChildren() for i = 1, # h do if h[i].className == "Part" or h[i].className == "UnionOperation" or C[i].className == "WedgePart" then h[i].Anchored = false h[i].CanCollide = false end end end if character:findFirstChild("Humanoid") ~= nil and character:findFirstChild("Arm2") == nil then local g = morph.Arm2:clone() g.Parent = character local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" or C[i].className == "UnionOperation" or C[i].className == "WedgePart" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = character["LeftLowerArm"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do if h[i].className == "Part" or h[i].className == "UnionOperation" or C[i].className == "WedgePart" then h[i].Anchored = false h[i].CanCollide = false end end end if character:findFirstChild("Humanoid") ~= nil and character:findFirstChild("Chest") == nil then local g = morph.Chest:clone() g.Parent = character local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" or C[i].className == "UnionOperation" or C[i].className == "MeshPart" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = character.UpperTorso Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do if h[i].className == "Part" or h[i].className == "UnionOperation" or C[i].className == "MeshPart" then h[i].Anchored = false h[i].CanCollide = false end end end if character:findFirstChild("Humanoid") ~= nil and character:findFirstChild("Arm3") == nil then local g = morph.Arm3:clone() g.Parent = character local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" or C[i].className == "UnionOperation" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = character["RightUpperArm"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do if h[i].className == "Part" or h[i].className == "UnionOperation" then h[i].Anchored = false h[i].CanCollide = false end end end if character:findFirstChild("Humanoid") ~= nil and character:findFirstChild("Arm4") == nil then local g = morph.Arm4:clone() g.Parent = character local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" or C[i].className == "UnionOperation" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = character["RightLowerArm"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do if h[i].className == "Part" or h[i].className == "UnionOperation" then h[i].Anchored = false h[i].CanCollide = false end end end if character:findFirstChild("Humanoid") ~= nil and character:findFirstChild("Eyes") == nil then local g = morph.Eyes:clone() g.Parent = character local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" or C[i].className == "UnionOperation" or C[i].className == "MeshPart" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = character["Head"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do if h[i].className == "Part" or h[i].className == "UnionOperation" or C[i].className == "MeshPart" then h[i].Anchored = false h[i].CanCollide = false end end end local h = character:findFirstChild("Humanoid") if h~=nil then local s = character:findFirstChild("Pants") if s~=nil and d~=nil then character.Pants:remove() morph.Pants:clone().Parent = character elseif s~=nil then character.Pants:remove() morph.Pants:clone().Parent = character elseif d~=nil then morph.Pants:clone().Parent = character elseif s==nil and d==nil then morph.Pants:clone().Parent = character end end local h = character:findFirstChild("Humanoid") if h~=nil then local s = character:findFirstChild("Shirt") if s~=nil and d~=nil then character.Shirt:remove() morph.Shirt:clone().Parent = character elseif s~=nil then character.Shirt:remove() morph.Shirt:clone().Parent = character elseif d~=nil then morph.Shirt:clone().Parent = character elseif s==nil and d==nil then morph.Shirt:clone().Parent = character end end
end
script.Parent.MouseButton1Click:connect(onTouched)
player = game.Players.LocalPlayer morph = game.Lighting.Morphs["Virtus Female"] -- ONLY LINE TO CHANGE
function onTouched(hit) local character = player.Character if character:findFirstChild("Humanoid") ~= nil and character:findFirstChild("Arm1") == nil then local g = morph.Arm1:clone() g.Parent = character local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" or C[i].className == "UnionOperation" or C[i].className == "WedgePart" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()CJ local C1 = C[i].CFrame:inverse()CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = character["LeftUpperArm"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end
local h = g:GetChildren() for i = 1, # h do if h[i].className == "Part" or h[i].className == "UnionOperation" or C[i].className == "WedgePart" then h[i].Anchored = false h[i].CanCollide = false end end end if character:findFirstChild("Humanoid") ~= nil and character:findFirstChild("Arm2") == nil then local g = morph.Arm2:clone() g.Parent = character local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" or C[i].className == "UnionOperation" or C[i].className == "WedgePart" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = character["LeftLowerArm"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do if h[i].className == "Part" or h[i].className == "UnionOperation" or C[i].className == "WedgePart" then h[i].Anchored = false h[i].CanCollide = false end end end if character:findFirstChild("Humanoid") ~= nil and character:findFirstChild("Chest") == nil then local g = morph.Chest:clone() g.Parent = character local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" or C[i].className == "UnionOperation" or C[i].className == "MeshPart" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = character.UpperTorso Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do if h[i].className == "Part" or h[i].className == "UnionOperation" or C[i].className == "MeshPart" then h[i].Anchored = false h[i].CanCollide = false end end end if character:findFirstChild("Humanoid") ~= nil and character:findFirstChild("Arm3") == nil then local g = morph.Arm3:clone() g.Parent = character local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" or C[i].className == "UnionOperation" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = character["RightUpperArm"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do if h[i].className == "Part" or h[i].className == "UnionOperation" then h[i].Anchored = false h[i].CanCollide = false end end end if character:findFirstChild("Humanoid") ~= nil and character:findFirstChild("Arm4") == nil then local g = morph.Arm4:clone() g.Parent = character local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" or C[i].className == "UnionOperation" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = character["RightLowerArm"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do if h[i].className == "Part" or h[i].className == "UnionOperation" then h[i].Anchored = false h[i].CanCollide = false end end end if character:findFirstChild("Humanoid") ~= nil and character:findFirstChild("Eyes") == nil then local g = morph.Eyes:clone() g.Parent = character local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" or C[i].className == "UnionOperation" or C[i].className == "MeshPart" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = character["Head"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do if h[i].className == "Part" or h[i].className == "UnionOperation" or C[i].className == "MeshPart" then h[i].Anchored = false h[i].CanCollide = false end end end local h = character:findFirstChild("Humanoid") if h~=nil then local s = character:findFirstChild("Pants") if s~=nil and d~=nil then character.Pants:remove() morph.Pants:clone().Parent = character elseif s~=nil then character.Pants:remove() morph.Pants:clone().Parent = character elseif d~=nil then morph.Pants:clone().Parent = character elseif s==nil and d==nil then morph.Pants:clone().Parent = character end end local h = character:findFirstChild("Humanoid") if h~=nil then local s = character:findFirstChild("Shirt") if s~=nil and d~=nil then character.Shirt:remove() morph.Shirt:clone().Parent = character elseif s~=nil then character.Shirt:remove() morph.Shirt:clone().Parent = character elseif d~=nil then morph.Shirt:clone().Parent = character elseif s==nil and d==nil then morph.Shirt:clone().Parent = character end end
end
script.Parent.MouseButton1Click:connect(onTouched)
Closed as Not Constructive by User#24403, yHasteeD, and User#23365
This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.
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