I need help finding and making the script.
This is the script it will work if you have playerpoint's left in the server.
Source: Roblox Wiki (Maybe you should check that instead of us giving you the answers and you doing no effort!)
-- First declare the service local PointsService = Game:GetService("PointsService") -- Bind function to player added event game.Players.PlayerAdded:connect(function(player) local pointsToAward = PointsService:GetAwardablePoints() local universeBalance = PointsService:GetGamePointBalance(player.userId) if ( pointsToAward > 0 and universeBalance == 0) then pcall(function() PointsService:AwardPoints(player.userId, 1) -- Change this to how many points you want them to earn! end) end end) -- Bind function to when points are successfully awarded PointsService.PointsAwarded:connect(function(userId, userBalanceinUni, userBalance) -- Show message indicating that a player has gotten points local message = Instance.new('Message', game.Workspace) message.Text = "Point awarded to " .. userId .. ". This player now has " .. userBalance .. " points total!" wait(5) message:Destroy() end)
If this helped,
1 up me!
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