My script starts off with 12% Activity rate according to the Script Performance screen, but it soon drops down to 3%. Then, as I approach a target, to builds up to nearly 7%. Any way I can optimize the script?
local player = game.Players.LocalPlayer while game.Workspace:FindFirstChild(player.Name) == nil do wait(0.1) end local cam = workspace.CurrentCamera for _, i in pairs(workspace.Targets:GetChildren()) do if i.Name == "Target" then if i.ForAsset.Value == true then i.ReleaseSensitivity.Value = 14 else i.ReleaseSensitivity.Value = 7.5 end i.Buffer.Value = 71 local Buffer = i.Buffer.Value local pos = i.Position local oof = game:GetService("RunService").Heartbeat:Connect(function() if game.Workspace:FindFirstChild(player.Name) ~= nil and player:DistanceFromCharacter(pos) < Buffer + 18 then local Distance = player:DistanceFromCharacter(pos) if Distance < Buffer and i.Wait.Value == false and cam:WorldToScreenPoint(pos).Z > 0 then if i.Name ~= "HA" then i.Name = "Beepbeep" end if i.Name == "Beepbeep" and workspace.Targets:FindFirstChild("HA") == nil then script.LockOn:Play() i.Name = "HA" end else i.Name = "Target" end end end) end end
By the way, there are around 70 parts named "Target", so it keeps up with those 70 targets actively.
So what the script does is check for each part named "Target", and then checks to see if you're 71 studs away from it. If you are, it changes the part's name twice (the first one is part of a queue system thought up by yours truly). Then, once you're out of range, it changes the name back to "Target".
Closed as Not Constructive by 1TheNoobestNoob, zblox164, green271, User#22604, and Amiaa16
This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.
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