Would I use body gyro?
Basically I just want it so the player is facing towards a part. Idk where to start though
You would have to use CFrame of the HumanoidRootPart
This is the construct we're going to use: https://gyazo.com/c916627e2886380c62cf6316b40a36dd
humanoidRootPart = player.Character:FindFirstChild("HumanoidRootPart") --Example targetPart = workspace.Part --Example humanoidRootPart.CFrame = CFrame.new(humanoidRootPart.Position, targetPart.Position)
Hope this helps!
Link to CFrame for reference:
Closed as Not Constructive by green271, Azmidium, DeceptiveCaster, theking48989987, and zblox164
This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.
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