Is there a way to make it so then someone buys a gamepass and it gives them a item in-game i try all of them but they never work.
Put this script's code in a script in StarterPack.
wait(5) local GamePassService = game:GetService("GamePassService") local MarketplaceService = game:GetService("MarketplaceService") local ServerStorage = game.ServerStorage local GamePassTools = ServerStorage.GamePassTools local ItemList = {} local player = script.Parent.Parent -- Give the tool to this player. function GiveTool(toolItem) local backpackToolItem = toolItem:Clone() backpackToolItem.Parent = player.Backpack local starterGearToolItem = toolItem:Clone() starterGearToolItem.Parent = player.StarterGear end -- Checks if the player has the game pass, and if so then give the tool to the player. -- Otherwise, give the tool to the player after the player gets the game pass. function CheckForGamePassForTool(toolItem) local RequiredGamePassID = toolItem:FindFirstChild("RequiredGamePassID").Value local AlreadyHasGamePass = false --player.Name == "MatthewCenance" local success, message = pcall(function() AlreadyHasGamePass = MarketplaceService:UserOwnsGamePassAsync(player.UserId, RequiredGamePassID) end) if not success then warn("Error: " .. message) end if AlreadyHasGamePass then GiveTool(toolItem) else MarketplaceService.PromptGamePassPurchaseFinished:Connect(function(player2, gamePassID, purchased) if player2 == player and gamePassID == RequiredGamePassID then if purchased then AlreadyHasGamePass = true GiveTool(toolItem) end end end) end end for key, toolItem in ipairs(GamePassTools:GetChildren()) do spawn(function() CheckForGamePassForTool(toolItem) end) end
Then, create a folder titled "GamePassTools" in ServerStorage.
Finally put items in the new folder and for each item in the GamePassTools folder, put in an IntValue named "RequiredGamePassID" with the value of the Game Pass id set as the value of the object.
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