Scripting Helpers is winding down operations and is now read-only. More info→
Ad
Log in to vote
-1

How to prevent parts to push itself via explosion? [closed]

Asked by 6 years ago

Self explanatory, sorry I don’t have my code right now, when I make a new explosion instance with a touched function it behaves like normal but additionally it forces the part (sphere) in random directions. Plz help

0
What you're trying to ask makes no sense. Please rephrase your question. DeceptiveCaster 3761 — 6y

Closed as Not Constructive by DeceptiveCaster, 1TheNoobestNoob, and User#21908

This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.

Why was this question closed?

3 answers

Log in to vote
0
Answered by 6 years ago
Edited 6 years ago

BlastPressure = 0

I tested this previously and it had no affect on the part (part wasn't anchored also, plus the part didn't move at all)

0
I still want other parts to move, just no the part cause of the explosion mrfrank79 30 — 6y
Ad
Log in to vote
-1
Answered by 6 years ago

If it helps, you can anchor it during the explosion

0
Well no, the game is about exploding Boulders that follow you, unachored. mrfrank79 30 — 6y
Log in to vote
-1
Answered by
Synth_o 136
6 years ago

Just anchor the part