I am creating a game and i really needed a a savable leaderboard i finally found one but since i started using it this error message came up saying i have to break or kill the script and its crashing roblox studio.
local datastore = game:GetService("DataStoreService") local ds1 = datastore:GetDataStore("GemSaveSystem") local ds2 = datastore:GetDataStore("CashSaveSystem") game.Players.PlayerAdded:connect(function(plr) local folder = Instance.new("Folder", plr) folder.Name = "leaderstats" local gems = Instance.new("IntValue", folder) gems.Name = "Gems" local cash = Instance.new("IntValue", folder) cash.Name = "Cash" gems.Value = ds1:GetAsync(plr.UserId) or 0 ds1:SetAsync(plr.UserId, gems.Value) cash.Value = ds2:GetAsync(plr.UserId) or 0 ds2:SetAsync(plr.UserId, cash.Value) gems.Changed:connect(function() ds1:SetAsync(plr.UserId, gems.Value) end) cash.Changed:connect(function() ds2:SetAsync(plr.UserId, cash.Value) end) end)
The reason your script is crashing is because without a wait() it lets the script run a lot of times very quickly which will cause studio to crash so you will need to add a wait into it somewhere like this:
local datastore = game:GetService("DataStoreService") local ds1 = datastore:GetDataStore("GemSaveSystem") local ds2 = datastore:GetDataStore("CashSaveSystem") game.Players.PlayerAdded:connect(function(plr) local folder = Instance.new("Folder", plr) folder.Name = "leaderstats" local gems = Instance.new("IntValue", folder) gems.Name = "Gems" local cash = Instance.new("IntValue", folder) cash.Name = "Cash" gems.Value = ds1:GetAsync(plr.UserId) or 0 ds1:SetAsync(plr.UserId, gems.Value) cash.Value = ds2:GetAsync(plr.UserId) or 0 ds2:SetAsync(plr.UserId, cash.Value) gems.Changed:connect(function() ds1:SetAsync(plr.UserId, gems.Value) end) cash.Changed:connect(function() ds2:SetAsync(plr.UserId, cash.Value) wait() end) end)
If this doesn't work, I didn't try it so.
Closed as Not Constructive by User#19524
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