Scripting Helpers is winding down operations and is now read-only. More info→
Ad
Log in to vote
0

Why my map changer dosent work? [closed]

Asked by 5 years ago

im trying to make a map changer that changes a map then teleports a player to it. i made this code but its broken

local time_between_each_map = 43
local time = 1
local w = game.Workspace:GetChildren()
for i = 1, #w do 
if w[i].ClassName == "Message" or w[i].ClassName == "Hint" then 
w[i]:Remove()
end 
end 

while true do 
local h = Instance.new("Hint")
local m = Instance.new("Message")
local maps = game.Lighting.Big:GetChildren()
h.Parent = workspace
repeat h.Text = time.. " seconds left before new map."
time = time - 1
wait(1)
until time == 0
local w = game.Workspace:GetChildren()
for i = 1, #w do 
if game.Lighting.Big:findFirstChild(w[i].Name) then 
w[i]:Remove()
end 
end 
h:Remove()
m.Parent = workspace
local pm = maps[math.random(1,#maps)]
local map = pm:Clone()
map.Parent = workspace
map:makeJoints()
m.Text = "New Stage: " ..map.Name
time = time_between_each_map
wait(1)
m:Remove()
wait(0.2)
pos = -127.708, 35.319, 159.171
WaitTime = 46
dft = {} 

function GetPlayers()
local c = game.Players:GetChildren() 
for i = 1, #c do 
table.insert(dft, c[i].Name) 
end 
end

function Randomize()
GetPlayers()
local d = math.random(1, #dft) 
local s = d 
local m = Instance.new("Message", game.Workspace) 
m.Text = "The random player is ... "..dft[s].."!" 
wait(2.1) 
m:Remove()
local rndm = game.Players:FindFirstChild(dft[s])
if (rndm ~= nil) then 
local Player = rndm.Character
Player:MoveTo(Vector3.new(127.708, 35.319, 159.171))
end
end

while true do
wait(46)
Randomize()
end

whats wrong with it?

0
format the code plz INOOBE_YT 387 — 5y
0
Don't post free models. Just yesterday you requested a script for a map. You can tell this is a free model nonetheless. https://scriptinghelpers.org/questions/69182/help-how-to-make-a-map-changer-that-does User#19524 175 — 5y

Closed as Not Constructive by User#19524

This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.

Why was this question closed?