Here is my script, I have created a module script to save and load data with DataStores. My only question is how do I access sessionData from other scripts? sessionData holds all the data for each player but I can't figure out a way to access that table from other scripts.
local Players = game:GetService("Players") local DataStoreService = game:GetService("DataStoreService") local playerData = DataStoreService:GetDataStore("playerData") sessionData = {} DataStore.SomeFunction = function(parameters) return sessionData end Players.PlayerAdded:Connect(function(player) setupPlayerData(player) end) Players.PlayerRemoving:Connect(function(player) savePlayerData(player.userId) end) local function autoSave() while wait(60) do for playerUserId, data in pairs(sessionData) do savePlayerData(playerUserId) end end end spawn(autoSave) function setupPlayerData(player) local playerUserId = player.userId local success, data = pcall(function() return playerData:GetAsync(playerUserId) end) if success then if data then sessionData[playerUserId] = data else sessionData[playerUserId] = {Bank=5000, Cash=0, Inventory={}, Vehicles={}, Gangs={}, Messages={}} end else error("Cannot access data store for player!") end end function savePlayerData(playerUserId) if sessionData[playerUserId] then local success, err = pcall(function() playerData:SetAsync(playerUserId, sessionData[playerUserId]) end) if not success then error("Cannot save data for player!") end end end
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