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Need to put a time limit on a tool? [closed]

Asked by 6 years ago

Hi I got a spring from the tool box that can make people jump really high..but I would like to put a time limit on it otherwise people will be jumping everywhere lol

Tried implementing a few things but doesn't work like

wait(15) hit.Parent.tool:Destroy()

but im not sure where to put it in the existing script or even if it is right or create another script …see below please help...im a noob lol!!

Tool = script.Parent Handle = Tool:WaitForChild("Handle") CoilSound = Handle:WaitForChild("CoilSound")

EqualizingForce = (236 / 1.2) -- amount of force required to levitate a mass Gravity = 0.75 -- things float at > 1

GhostEffect = nil MassCon1 = nil MassCon2 = nil

function GetTotalMass(Parent) local TotalMass = 0 local function RecursiveGetMass(Parent) for i, v in pairs(Parent:GetChildren()) do if v:IsA("BasePart") and (v.Position - Character:GetModelCFrame().p).magnitude < 10 then if v.Name == "Handle" then TotalMass = (TotalMass + (v:GetMass() * EqualizingForce * 1)) else TotalMass = (TotalMass + (v:GetMass() * EqualizingForce * Gravity)) end end RecursiveGetMass(v) end end RecursiveGetMass(Parent) TotalMass = TotalMass * 1.125 return TotalMass end

function OnMassChanged(child, character) if GhostEffect and GhostEffect.Parent then GhostEffect.force = Vector3.new(0, GetTotalMass(Character), 0) end end

function UpdateGhostState(Unequipped) if Unequipped then GhostEffect:Destroy() GhostEffect = nil MassCon1:disconnect() MassCon2:disconnect() else if not GhostEffect then GhostEffect = Instance.new("BodyForce") GhostEffect.Name = "GravityCoilEffect" GhostEffect.force = Vector3.new(0, GetTotalMass(Character), 0) GhostEffect.Parent = Head MassCon1 = Character.ChildAdded:connect(function(Child) OnMassChanged(Child, Character) end) MassCon2 = Character.ChildRemoved:connect(function(Child) OnMassChanged(Child, Character) end) end end end

function OnEquipped() Character = Tool.Parent Head = Character:FindFirstChild("Head") if not Head or not Head.Parent then return end CoilSound:Play() UpdateGhostState(false) end

function OnUnequipped() UpdateGhostState(true) end

Tool.Equipped:connect(OnEquipped) Tool.Unequipped:connect(OnUnequipped)

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please put the code in a codeblock for readability. nick540 20 — 6y
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we dont help ppl that use free models User#23365 30 — 6y
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my eyes; codeblock please EpicMetatableMoment 1444 — 6y

Closed as Not Constructive by User#23365, xPolarium, and User#19524

This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.

Why was this question closed?