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How would you use octves in procedural terrain or perlin noise? [closed]

Asked by 6 years ago

Title says it all. I need to know how you can use several octaves in perlin noise.

Closed as Not Constructive by zblox164, User#23365, RayCurse, green271, and User#21908

This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.

Why was this question closed?