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Camera Gui intro [closed]

Asked by
77filp -5
10 years ago

Hello , I am a level +3 scripter and I quite dont understand how you use a camera intro with a gui like basewars

Closed as Not Constructive by unmiss

This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.

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4 answers

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Answered by 10 years ago

Try Ozzypig's Flamingo Cutscene Editor. It's rather simple to use and can accomplish your task easily.

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Answered by
Shawnyg 4330 Trusted Badge of Merit Snack Break Moderation Voter Community Moderator
10 years ago

Well, its pretty hard to answer that. Basewars just rotates the camera on a brick. If you need a script like that?

Local script:


repeat wait() until game.Workspace.CurrentCamera repeat wait() until game.Workspace:FindFirstChild(game.Players.LocalPlayer.Name) local target = game.Workspace.CameraPart --Part it rotates around local camera = game.Workspace.CurrentCamera camera.CameraSubject = game.Workspace.CameraPart --Part it rotates around camera.CameraType = "Scriptable" local angle = 0 play = false repeat wait() camera.CoordinateFrame = CFrame.new(target.Position) * CFrame.Angles(0, angle, 0) angle = angle + math.rad(1) until play == true

Else, just look at the scripts at various plugins. http://www.roblox.com/catalog/browse.aspx?Keyword=intro&CurrencyType=0&pxMin=0&pxMax=0&SortType=0&SortAggregation=3&SortCurrency=0&IncludeNotForSale=false&LegendExpanded=true&Category=7

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Answered by 10 years ago

The official ROBLOX wiki has an entire tutorial on camera manipulation. Check it out: http://wiki.roblox.com/index.php?title=Camera_manipulation

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Answered by 10 years ago

01 repeat wait() until game.Workspace.CurrentCamera 02 repeat wait() until game.Workspace:FindFirstChild(game.Players.LocalPlayer.Name) 03 local target = game.Workspace.CameraPart --Part it rotates around 04 local camera = game.Workspace.CurrentCamera 05 camera.CameraSubject = game.Workspace.CameraPart --Part it rotates around 06 camera.CameraType = "Scriptable" 07 local angle = 0 08 play = false 09

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12 repeat 13 wait() 14 camera.CoordinateFrame = CFrame.new(target.Position) * CFrame.Angles(0, angle, 0) 15 angle = angle + math.rad(1) 16 until play == true