Hello , I am a level +3 scripter and I quite dont understand how you use a camera intro with a gui like basewars
Try Ozzypig's Flamingo Cutscene Editor. It's rather simple to use and can accomplish your task easily.
Well, its pretty hard to answer that. Basewars just rotates the camera on a brick. If you need a script like that?
Local script:
repeat wait() until game.Workspace.CurrentCamera repeat wait() until game.Workspace:FindFirstChild(game.Players.LocalPlayer.Name) local target = game.Workspace.CameraPart --Part it rotates around local camera = game.Workspace.CurrentCamera camera.CameraSubject = game.Workspace.CameraPart --Part it rotates around camera.CameraType = "Scriptable" local angle = 0 play = false repeat wait() camera.CoordinateFrame = CFrame.new(target.Position) * CFrame.Angles(0, angle, 0) angle = angle + math.rad(1) until play == true
Else, just look at the scripts at various plugins. http://www.roblox.com/catalog/browse.aspx?Keyword=intro&CurrencyType=0&pxMin=0&pxMax=0&SortType=0&SortAggregation=3&SortCurrency=0&IncludeNotForSale=false&LegendExpanded=true&Category=7
The official ROBLOX wiki has an entire tutorial on camera manipulation. Check it out: http://wiki.roblox.com/index.php?title=Camera_manipulation
01 repeat wait() until game.Workspace.CurrentCamera 02 repeat wait() until game.Workspace:FindFirstChild(game.Players.LocalPlayer.Name) 03 local target = game.Workspace.CameraPart --Part it rotates around 04 local camera = game.Workspace.CurrentCamera 05 camera.CameraSubject = game.Workspace.CameraPart --Part it rotates around 06 camera.CameraType = "Scriptable" 07 local angle = 0 08 play = false 09
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12 repeat 13 wait() 14 camera.CoordinateFrame = CFrame.new(target.Position) * CFrame.Angles(0, angle, 0) 15 angle = angle + math.rad(1) 16 until play == true
Closed as Not Constructive by unmiss
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