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If a player taps "e" then ???

Asked by 6 years ago

how do i make a script that does something when the "e" key is pressed???

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Pls provide your own script as well if you are looking for a proper answer, as for how to solve this, UserInputService is your best bet IllusionOfDreams14 -5 — 6y

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Answered by 6 years ago

As YBN_oSy said, you need to use the UserInputService, press here or here to see more tutorials about UserInputService.

As I can see, you are new to Roblox Lua Scripting, so I will teach you the diference between a LocalScript and a Script, so you can understand why this code MUST be in a LocalScript.

A LocalScript is a client-side code. What does this mean? This code runs in the client connected to Roblox (the player). This type of code can only run in certain locations and is used to access some client-only objects, for example, the player's keyboard. For more information about LocalScripts click here.

A Script is a server-side code. This means that this code runs in the game server. This code can run everywhere and can access some server-only objects, such as ServerStorage.

Now that you know the Roblox scripting basics, we can start with the code:

----//Getting UserInputService\\----

local UIS = game:GetService("UserInputService") --UserInputService can only be obtained from a LocalScript using :GetService()

Okk, now that we have the UserInputService stored as a local value, we are going to get the LocalPlayer.

----//Getting the Player\\----

local plr = game.Players.LocalPlayer -- Gets the client of the script. This can only be done in a LocalScript

Now let's do a code that prints the name of the player when they press a Key

function KeyPressed(press)
    local key = press.KeyCode --gets the code of the key that the player pressed.
    if key = Enum.KeyCode.E then --Checks if the key pressed is E.
        print(plr.Name) --prints the name of the player that pressed E. Open the output to see it.
    end
end

UIS.InputBegan:Connect(KeyPressed) --Calls the function

This code should print the name of the player that presses E. Put the code in a LocalScript inside StarterPlayerScripts.

The next time you post a question in the scriptinghelpers page, make sure that you give a detailed description of what you want to do, the code you tried and what is wrong with your code.

Sorry if my English is bad, but I am not from a English country.

I hope I helped. For more Roblox Scripting tutorials visit Roblox Studio Wiki, RobloxDev or the scriptinghelpers guide.

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as i said with YBN_oSy local player doesn't work with public servers stumplee555 4 — 6y
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it does Seraphicu 11 — 3y
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Answered by
oSyM8V3N 429 Moderation Voter
6 years ago

You can use the UserInputService for something like this. I don't have enough time to show a link on it, but i'm sure you'll get the gist of the script. Anyways, here's an example:

local UIS = game:GetService("UserInputService")

UIS.InputBegan:Connect(function(Input, gameProcessedEvent) -- InputBegan is when the player presses the button
if gameProcessedEvent then return end
local KeyCode = Input.KeyCode

if KeyCode == Enum.KeyCode.E then
-- post what you want to happen
end
end)

Hope this helps,

--Sy

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how would i get the player that pressed "e"? stumplee555 4 — 6y
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add in local p = game.Players.LocalPlayer , and add p to whereever you want to access the player oSyM8V3N 429 — 6y
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localplayer dosent work in public servers stumplee555 4 — 6y

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