In this game, I'm trying to have a target system where you have to hunt down an NPC with a specific color hat. A GUI is used to tell a player what colored hat the NPC is wearing, and the GUI is supposed to display an X symbol during the delay where the new target is chosen.
The part of the script which finds the hat color that the NPC is wearing and updates the GUI works, but it doesn't display an X during the delay in which a new target is chosen and the old NPC respawns. (this is a 5 second delay if you need to know)
I didn't make the respawn script, so I'm not 100% sure how it works. I'm pretty sure it's not an issue with waiting for the player to spawn in. But I tried to make comments to make it a bit readable.
local script that changes the GUI
--local script found in starter GUI under imagelabel _G.isCamperDead = false local counter = 1 --array filled with symbols campColorArray = { "http://www.roblox.com/asset/?id=2254302918", --red hat "http://www.roblox.com/asset/?id=2254302303", --blue hat "http://www.roblox.com/asset/?id=2254331503", --yellow hat "http://www.roblox.com/asset/?id=2254302721", --cyan hat "http://www.roblox.com/asset/?id=2254302522", --camo hat "http://www.roblox.com/asset/?id=2256726772" --x } function camperAlive() if _G.isCamperDead == false then if game.Workspace.campingSite.camper1:FindFirstChild("targetCamperB") then --finding the target if game.Workspace.campingSite.camper1.targetCamperB:FindFirstChild(counter) then --determining the color of their hat wait(0.2) script.Parent.Image = campColorArray[counter] counter = 1 --resets when finished else wait(0.2) counter = counter + 1 if counter == 6 then counter = 1 --resets if not found end end end end end while wait() do if _G.isCamperDead == false then camperAlive() else script.Parent.Image = "http://www.roblox.com/asset/?id=2256726772" --does not work for some reason end end
respawn script
--script found in target NPC target = script.Parent:clone() local campsite = game.Workspace.campingSite.camper1 _G.isCamperDead = false function Dead() _G.isCamperDead = true game.StarterGui.TargetGui.TargetHat.Image = "http://www.roblox.com/asset/?id=2256726772" --attempt to change the player's gui to an x wait(5) --delay between respawn local respawn=target:clone() respawn.Parent=script.Parent.Parent respawn:makeJoints() script.Parent:remove() game.Workspace.campingSite.camper1.targetCamperB.Name = "randomCamperC" --used to disable choosing of same npc twice in a row as target game.Workspace.campingSite.camper1.randomCamperC.Humanoid.MaxHealth = 0 --invincible when not a target game.Workspace.campingSite.camper1.randomCamperC.Humanoid.Health = 0 _G.newTarget = true --find a new target game.Workspace.campingSite.camper1.randomCamperC.Parent = game.Workspace.campingSite.camper2 --puts in a new group so it doesn't alternate between only 2 targets game.Workspace.campingSite.camper2.randomCamperC.Respawning:Destroy() --self destruct end script.Parent.Humanoid.Died:connect(Dead)
Closed as Not Constructive by User#19524
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