So, The datastore saves "Money" and "abillity" but not "swordtype" and I cant figure out why. Its in serverscriptservice take a look at the script:
local DSService = game:GetService('DataStoreService'):GetDataStore('Envoked420') game.Players.PlayerAdded:connect(function(plr) -- Define variables local uniquekey = 'id-'..plr.userId local leaderstats = Instance.new('Folder', plr) local Money = Instance.new('IntValue') local abillity = Instance.new("StringValue") local swordtype = Instance.new("IntValue") leaderstats.Name = 'leaderstats' Money.Parent = leaderstats Money.Name = 'Money' swordtype.Parent = leaderstats swordtype.Name = 'SwordType' abillity.Parent = leaderstats abillity.Name = 'Abillity' -- GetAsync local GetSaved = DSService:GetAsync(uniquekey) if GetSaved then Money.Value = GetSaved[1] abillity.Value = GetSaved[2] swordtype.Value = GetSaved[3] else local NumbersForSaving = {Money.Value,abillity.Value,swordtype.Value} DSService:SetAsync(uniquekey, NumbersForSaving) end end) game.Players.PlayerRemoving:connect(function(plr) local uniquekey = 'id-'..plr.userId local Savetable = {plr.leaderstats.Money.Value, plr.leaderstats.Abillity.Value, plr.leaderstats.SwordType.Value} DSService:SetAsync(uniquekey, Savetable) end)
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