Okay, so here we go. I have a leader board and add money script. The add money script does work until my GUI that spawns cars comes in. So you buy cars for money, and the money you can get from +5ing every few seconds. Lets say I get enough cash to buy a car. I buy it, then lose the money I used to purchase, few seconds later my +5 script adds more money, but heres the catch. It glitches and adds to the old amount of money, not the new amount.
Code Blocks --
+5 Script thing ---
amount = 2 -- This variable is the amount of cash we will give each time. timedelay = 2 -- This variable is the amount of seconds inbetween each time the cash is rewarded currencyname = "Cash" -- This is the name of our Currency while true do wait(timedelay) for i,v in pairs(game.Players:GetPlayers()) do if v:FindFirstChild("leaderstats") and v then v.leaderstats[currencyname].Value = v.leaderstats[currencyname].Value + amount end end end
Leaderstats thing
local DSService = game:GetService('DataStoreService'):GetDataStore('Car00071isaproatscripting10202') game.Players.PlayerAdded:connect(function(plr) -- Define variables local uniquekey = 'id-'..plr.userId local leaderstats = Instance.new('IntValue', plr) local savevalue = Instance.new('IntValue') leaderstats.Name = 'leaderstats' savevalue.Parent = leaderstats savevalue.Name = 'Cash' savevalue.Value = DSService:GetAsync(plr.UserId) or 0 DSService:SetAsync(plr.UserId, savevalue.Value) -- GetAsync local GetSaved = DSService:GetAsync(uniquekey) if GetSaved then savevalue.Value = GetSaved[1] else local NumbersForSaving = {savevalue.Value} DSService:SetAsync(uniquekey, NumbersForSaving) end end) game.Players.PlayerAdded:connect(function(plr) game.Players.plr.leaderstats.Cash.Value.Changed:connect(function() local uniquekey = 'id-'..plr.userId local leaderstats = Instance.new('IntValue', plr) local savevalue = Instance.new('IntValue') local Savetable = {plr.leaderstats.Cash.Value} DSService:SetAsync(uniquekey, Savetable) end) end) game.Players.PlayerRemoving:connect(function(plr) local uniquekey = 'id-'..plr.userId local Savetable = {plr.leaderstats.Cash.Value} DSService:SetAsync(uniquekey, Savetable) end) game.ReplicatedStorage:WaitForChild("SpawnCar").OnServerEvent:Connect(function(plr) local uniquekey = 'id-'..plr.userId local Savetable = {plr.leaderstats.Cash.Value} DSService:SetAsync(uniquekey, Savetable) end) game.ReplicatedStorage:WaitForChild("CheckPrice").OnServerInvoke = function(player,NameOfCar) return game.ServerStorage.Cars:FindFirstChild(NameOfCar).Price.Value end game.ReplicatedStorage:WaitForChild("SpawnCar").OnServerEvent:Connect(function(player,NameOfCar) local car = game.ServerStorage.Cars:FindFirstChild(NameOfCar):Clone() car.PrimaryPart = car.Chassis car:SetPrimaryPartCFrame(player.Character.HumanoidRootPart.CFrame + Vector3.new(0,0,15)) car.Parent = workspace car:MakeJoints() car.Name = player.Name.."'s "..NameOfCar end)
Please, help me.
Thanks, Car00071. Discord -- Car00071#6837
Closed as Not Constructive by User#19524
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