Heres the script...
local DSService = game:GetService('DataStoreService'):GetDataStore('potomojokolonotofghdghdglsirityru') game.Players.PlayerAdded:connect(function(plr) -- Define variables local uniquekey = 'id-'..plr.userId local leaderstats = Instance.new('IntValue', plr) local savevalue = Instance.new('IntValue') leaderstats.Name = 'leaderstats' savevalue.Parent = leaderstats savevalue.Name = 'Level' -- GetAsync local GetSaved = DSService:GetAsync(uniquekey) if GetSaved then savevalue.Value = GetSaved[1] else local NumbersForSaving = {savevalue.Value} DSService:SetAsync(uniquekey, NumbersForSaving) end end) game.Players.PlayerRemoving:connect(function(plr) local uniquekey = 'id-'..plr.userId local Savetable = {plr.leaderstats.Level.Value} DSService:SetAsync(uniquekey, Savetable) end)
Closed as Not Constructive by User#19524
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