I'm using an SSJ script, and I transform 100% without problems but my friends can not see me from SSJ and I do not see him from SSJ, but I can see myself from SSJ and he can see himself from SSJ, why?
FE on in workspace.
how do I see it from ssj or the other way around?
using this script
wait(1) Player = game.Players.LocalPlayer jun = script.Parent.Parent local player = game.Players.LocalPlayer local mouse = player:GetMouse() local me2 = script.Parent.Parent local ch = Player.Character local char = player.Character char:WaitForChild("switch") anim=Instance.new("Animation",workspace) anim.AnimationId = "http://www.roblox.com/Asset?ID=1258757839" jun = script.Parent.Parent Stuff = false local sp = script.Parent --password function ssj() char.Humanoid.WalkSpeed = 0 wait() if jun.Character.LowerTorso:findFirstChild("PwnFire") == nil then local animTrack = jun.Character.Humanoid:LoadAnimation(anim) animTrack:Play() spawn(function() for idk = 1, 2 do spawn(function() local sound = game.ReplicatedStorage.Sounds.AuraBurst:Play() local cyl = game.ReplicatedStorage.Particles.Ring:Clone() cyl.Parent = workspace cyl.CFrame = jun.Character.LowerTorso.CFrame cyl.BrickColor = BrickColor.new("Bright yellow") for xD = 1, 20 do cyl.Size = cyl.Size + Vector3.new(.4,.4,.4) cyl.Transparency = cyl.Transparency + .04 wait() end cyl:Destroy() end) local ball = game.ReplicatedStorage.Particles.ball:Clone() ball.Parent = workspace ball.Material = "Neon" ball.CFrame = jun.Character.LowerTorso.CFrame ball.BrickColor = BrickColor.new("Bright yellow") for xD = 1, 20 do ball.Size = ball.Size + Vector3.new(.3,.3,.3) ball.Transparency = ball.Transparency + .04 wait() end ball:Destroy() end end) wait(1) wait(0.1) if Stuff == false then Stuff = true for u, c in pairs (jun.Character:GetChildren()) do if c.className == "Accessory" and c.Name ~= "Swordpack" and c.Name ~= "GlassesBlackFrame" then c.Handle.Transparency = 1 end end local Hair4 = game.ReplicatedStorage.Hairs.SSJ1:Clone() Hair4.Parent = jun.Character Hair4.Name = "Hair" Hair4.CanCollide = false Hair4.Locked = true Hair4.CFrame = jun.Character.LowerTorso.CFrame local Weld = Instance.new("Weld") Weld.Parent = jun.Character.Head Weld.Part0 = jun.Character.Head Weld.Part1 = Hair4 Weld.C0 = CFrame.new(0, .9, 0.11) * CFrame.Angles(0,math.pi,0) local ki = game.ReplicatedStorage.Sounds.AuraLevelB:Play() if jun.Character.LowerTorso:findFirstChild("PwnSparkles") == nil then local fr = game.ReplicatedStorage.Particles.SSJ1:clone() fr.Parent = jun.Character.LowerTorso end char.Humanoid.MaxHealth = char.Humanoid.MaxHealth + tonumber("150") wait(0.3) char.Humanoid.Health = char.Humanoid.Health + tonumber("150") animTrack:Stop() char.Humanoid.WalkSpeed = 16 end end end function nossj() if Stuff == true then Stuff = false if jun.Character.LowerTorso:findFirstChild("SSJ1")~=nil then jun.Character.LowerTorso:findFirstChild("SSJ1"):Remove() end spawn(function() local p = Instance.new("Part") p.Parent = jun.Character p.Anchored = true p.CanCollide = false p.Transparency = 0.1 p.formFactor = "Symmetric" p.Size = Vector3.new(22, 22, 22) p.TopSurface = "Smooth" p.BottomSurface = "Smooth" p.Name = "Sharingan" p.Material = "Neon" p.Shape = "Ball" p.CFrame = jun.Character.LowerTorso.CFrame p.BrickColor = BrickColor.new("New Yeller") for i = 1 , 15 do wait(0.05) p.Size = p.Size + Vector3.new(-2, -2, -2) p.Transparency = p.Transparency + 0.1 p.CFrame = jun.Character.LowerTorso.CFrame end p:Remove() end) local ki = game.ReplicatedStorage.Sounds.AuraLevelB:Stop() local ki = game.ReplicatedStorage.Sounds.KI:Stop() for u, c in pairs (jun.Character:GetChildren()) do if c.className == "Accessory" and c.Name ~= "Swordpack" and c.Name ~= "GlassesBlackFrame" then c.Handle.Transparency = 0 end if c.Name == "Hair" then c:Remove() end end jun.Character.Humanoid.Health = 100 wait(0.3) jun.Character.Humanoid.MaxHealth = 100 end end jun.Chatted:connect(function(Msg) local msg = Msg:lower() if string.sub(msg, 1, 13) == "ssj1" and char.switch.Value == "" then wait(0.1) char.switch.Value = "b" ssj() end if string.sub(msg, 1, 3) == "off" and char.switch.Value == "b" then wait(0.1) nossj() char.switch.Value = "" end end) function OnDeath() wait() nossj() end hum = jun.Character.Humanoid jun.Character.Humanoid.Died:connect(OnDeath) jun = script.Parent.Parent Stuff = false --mediafire---
Closed as Not Constructive by User#19524 and GingeyLol
This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.
Why was this question closed?