Answered by
F_F 53
7 years ago
You need a custom character named StarterCharacter. Parent StarterCharacter to StarterPlayer.
I am assuming what you need to do is the following:
go to Players and set the CharacterAutoLoads to false
local RespawnTime = 2
game.Players.PlayerAdded:Connect(function(Player) -- PlayerAdded event
Player:LoadCharacter () -- in this case, we have to load the character because CharacterAutoLoads property is set to false.
1 | Player.CharacterAdded:Connect( function (Character) |
2 | local Humanoid = Character:WaitForChild( "Humanoid" ) |
4 | Humanoid.Died:Connect( function () |
end)
Closed as Not Constructive by lukeb50, whenallthepigsfly, User#20388, and Programical
This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.
Why was this question closed?