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How to attach an union/model to a player's torso? [closed]

Asked by
Sindrotex -41
6 years ago

dont even know how to start

0
if you wanna report me for that you a horrible person Sindrotex -41 — 6y
0
Try the wiki, if you don't know how to start. awfulszn 394 — 6y

Closed as Not Constructive by RubenKan

This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.

Why was this question closed?

2 answers

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Answered by 6 years ago
Edited 6 years ago

Use a Weld between the Torso and one of the parts in the Model.

Here is some example code for welding two parts together.

-- The two parts we want to weld together
local partA = game.Workspace.PartA
local partB = game.Workspace.Model.PartB
-- Make a new Weld and Parent it to PartA.
local weld = Instance.new("ManualWeld", partA)
-- Get the CFrame of PartB relative to PartA.
weld.C0 = partA.CFrame:inverse() * partB.CFrame
-- Set the Part0 and Part1 properties respectively
weld.Part0 = partA
weld.Part1 = partB
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Answered by 6 years ago

use welds

0
rlly -_- Sindrotex -41 — 6y
0
Yes, if you don't like the help given to you, don't ask for help. We are not here to physically give you what you want, but to aid you in getting what you want. awfulszn 394 — 6y