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How do i make a map changer for a zombie game? [closed]

Asked by 7 years ago

Like take jared2valdez4 outbreak game for example what kind of script do i need i can't even make one someone please help me?

Closed as Not Constructive by hiimgoodpack, creeperhunter76, and lukeb50

This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.

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Answered by
Paldi 109
7 years ago

first you can put the models of your maps in the Replicated Storage, i didnt play the game you mentioned, but lets say you have a gui to vote for the next map, when the next map will spawn in you can use something like this :

local map1 = game.ReplicatedStorage.Maps.Map1:Clone() -- "Maps" would be a file where you put in the "maps" models and "Map1" would be the name of the map used
map1.Parent = game.Workspace  -- this will make the map clone into the Workspace there you can have spawn points on the map to teleport players to depending how you want to do it

for more help well i wont make the script for you but i guess i can help on some things if this isnt enough

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but he can't make a script thats the problem hiimgoodpack 2009 — 7y
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yeah well i figured since he didnt know how to clone something but, i guess we all started somewhere, right? xD Paldi 109 — 7y
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