Hi, I'm working on a game where you answer questions to see if you're a pro or a noob, and my idea is if you choose pro, you get to do fun stuff to the noobs. If you're a noob, however, you get to try to avoid the pro's attacks.
Consider this:
--//Variables\\-- local clickDetector = script.Parent --//Where the clickDetector is local part = workspace.Part --//Where the part with the explosion will be --//Handling\\-- clickDetector.MouseClick:Connect(function() --//Create new explosion, don't set parent yet. local newExplo = Instance.new("Explosion") --//Change the newExplo properties however you want newExplo.Position = part.Position --//Thanks to CootKitty for the reminder newExplo.Parent = part --//Finally set the parent at the end end)
Closed as Not Constructive by CootKitty, abnotaddable, and Goulstem
This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.
Why was this question closed?