I'm not really a scripter but an animator, but I have a problem. I animated 3 type of sword swings and i want to place them in order like a combo every time you click. Anyone know how to script that?
Yes. You can user the UserInputService
by doing this :
local UIS = game:GetService("UserInputService") chain = 0
Then you can make it so if the player clicks the left mouse it will play whatever you tell it to. Here's an example :
UIS.InputBegan:connect(function(input, gameProcessedEvent) if not gameProcessedEvent then if input.UserInputType == Enum.UserInputType.MouseButton1 and chain == 0 then chain = 1 --Do your stuff here-- else if input.UserInputType == Enum.UserInputType.MouseButton1 and chain == 1 then chain = 2 --Do your stuff here print('Left Mouse Button Press') --insert code here end end end end)
And so on.
If you want a better example, please comment
Closed as Not Constructive by minikitkat
This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.
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