Alright, I want to make a GUI with a list of teams a person can join based on what group they are in. I want it to remove each TextButton if they are not in the group, but still be in order, and expand to a scrolling frame if needed. Does anyone know how to do this? I know to use tables but the wiki confused me, so if someone could explain it I would appreciate it.
First off, not related to the question... DONT USE A CODE BLOCK FOR ANYTHING OTHER THAN CODE. That should be self-explanatory.
Second of all, just a tip for you, if you cant do something, try improvising and going another route, just as i am about to show you.
Ok, lets get started
So, yes we could do this with a table, but you should know how you are complicating this.
Essentially, your way, We would first have a table with all possible team choices, then check the players group, then use an algorythm to determine what groups to remove, then remove them. Then loop through the whole table and create buttons based on the data in the table.
You know how we could simplify this?
Create a bunch of premade GUI's for each group a person is in (using scrolling frames for ones that need it). Then have a script that checks if the person is in that group, then give the correspoding GUI menu.
Boom.
Now, if say, you have a BUNCH of groups, like 10, then it would make sense to do it your way, but if you dont, make it easy on you buddy. Here is some code to get you started on your way
--YOUR WAY Teamslist= {Memelords, ultramemes, shrek, potato, carrot, celery , dog, cat, mouse} Hitlist={} --In these hitlists, put the teams you want each group to join from the teams list Memehitlist= {1,2,3} Veggiehitlist = {4,5,6} animalhitlist = {7,8,9} Groupid1= 29873492 Groupid2=2309840923 Groupid3=02734023 --etc game.Players.PlayerAdded:Connect(function(newPlayer) if newPlayer:IsInGroup(Groupid1) then Hitlist = Memehitlist end if newPlayer:IsInGroup(Groupid2) then Hitlist = Veggiehitlist end if newPlayer:IsInGroup(Groupid3) then Hitlist = animalhitlist end killlist = {} for i=1, #Teamslist do for d=1, #Hitlist do if i ~= Hitlist[d] then table.insert(killlist, i) end end end for i = 1, #killlist do for d = 1, #killlist do if i < d then killlist[d] = killlist[d] -1 end end table.remove(Teamslist, killist[i]) end --Now here, do what you want. The variable (teamslist) now has every team option the player should have. I cant give you code after this. BEWARE, my code is not tested and may have errors, but im confident most of the errors would be spelling. end)
Closed as Not Constructive by PyccknnXakep, IcyEvil, and ImageLabel
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