I've heard it's scriptable for Particles from particle emitters to be touched. What I'm trying to do is for each particle that's touched, it damages the humanoid (hit.Parent.Humanoid). Anyone know how to do it?
I guess what you could do is place a part at where the particles reach, change it's Transparency to 1, and then change CanCollide to false. Then put this script in the brick.
script.Parent.Touched:connect(function(hit) if hit.Parent:IsA('Model') and hit.Parent:FindFirstChild('Humanoid') then hit.Parent:FindFirstChild('Humanoid').Health = 0 end end
Closed as Not Constructive by Void_Frost, PyccknnXakep, 2eggnog, and Thetacah
This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.
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