how can i make it so when you press f it plays an animation id and after the animation the sword is on your back? and it doesnt go back in your hand? heres what i have so far
local Player = game.Players.LocalPlayer local Mouse = Player:GetMouse() Mouse.KeyDown:connect(function(Key) Key = Key:lower() if Key == 'f' then game.Workspace:FindFirstChild(game.Players.LocalPlayer.Name).BigSword end end)
Please help :-(
Closed as Not Constructive by Goulstem
This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.
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