Here's the code, I want to make the "Explosion" part wherever the beam part touches the part it hits. Here's the code:
local tool = script.Parent local player = game:GetService("Players").LocalPlayer tool.Equipped:connect(function(mouse) print("Tool equipped!") mouse.Button1Down:connect(function() print("Mouse pressed!") local ray = Ray.new(tool.Handle.CFrame.p, (mouse.Hit.p - tool.Handle.CFrame.p).unit * 300) local part, position = workspace:FindPartOnRay(ray, player.Character, false, true) local beam = Instance.new("Part", workspace) beam.BrickColor = BrickColor.Yellow() beam.FormFactor = "Custom" beam.Material = "Neon" beam.Transparency = 0.25 beam.Anchored = true beam.Locked = true beam.CanCollide = false local distance = (tool.Handle.CFrame.p - position).magnitude beam.Size = Vector3.new(.5, .5, distance) beam.CFrame = CFrame.new(tool.Handle.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) local explosion = Instance.new("Part", workspace) explosion.Shape = "Ball" explosion.BrickColor = BrickColor.Yellow() explosion.Transparency = 0.25 explosion.Size = Vector3.new(25,25,25) explosion.Position = Vector3.new(.5, .5, distance) explosion.Anchored = true explosion.CanCollide = false explosion.Material = "Neon" local ex = Instance.new("Explosion") ex.Parent = explosion ex.Position = Vector3.new(10,10,10) game:GetService("Debris"):AddItem(beam, .7) if part then local humanoid = part.Parent:FindFirstChild("Humanoid") if not humanoid then humanoid = part.Parent.Parent:FindFirstChild("Humanoid") end if humanoid then humanoid:TakeDamage(30) end script.Parent.Reload.Disabled = false script.Disabled = true end end) end) --script.Parent.Reload.Disabled = false --script.Disabled = true
Closed as Not Constructive by Goulstem
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