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When a player dies or leaves the server how do you make a textbox change? [closed]

Asked by 7 years ago

When a player types in to the textbox their class and the number decreases is what I have but how do I make it so if the person dies or disconnects the number goes back up?

Closed as Not Constructive by Goulstem

This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.

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Answered by 7 years ago

For death:

Every character has a humanoid, and humanoids has a .Died event. To check every character that has joined the game, you also need to check every player that gets in the game since your script is server script.

Here's PlayerAdded event of game.Players

Here's CharacterAdded event of Player

And Here's Died event of Humanoid

And here's an example

game.Players.PlayerAdded:connect(function(Player)
    Lives = 3
    Player.CharacterAdded:connect(function(Char)
        Char.Humanoid.Died:connect(function()
            Lives = Lives - 1
            if Lives == 0 then
                print("Game Over")
            end
        end
    end
end

For Leaving:

For this, we need to use game.Players' PlayerRemoving event.

And here's an example

game.Players.PlayerRemoving:connect(function(Player)
    print(Player.Name.." is leaving the server.")
end

Additional note: Keep in mind that putting wait(Time) after a PlayerRemoving event will cause an error if you try to work on that player since Server can't keep removed player's information that much.

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That kinda stuff looks exactly the same, but doesnt want to work... Chez_Guy 67 — 7y
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