So for the past four days now that I've been trying to create a tornado-like tool that would unanchor, breakwelds and pull in things within a certain radious of your character, spin them around you and fling them after chosen amount of time. Roblox forum's have been no help, it was full of people shouting at me for making fun of a bot that sent me to a constraint spring page that was blank. I do know how to make it so things within a certain radius are unanchored and their welds break but i have no idea how to make the things circle the user. I'm a basic use of bodyposition/bodyvelocity (Which one would be best to use). and i honestly don't have any idea what kind of math to use.
If anyone could start me off, send me to a website, video or anything that's dedicated to this stuff that would be tremendous help! Thanks.
Closed as Too Broad by Perci1
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