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I need help to fix this super saiyan 2 script (i am also new to scripting)Any ideas to fix it? [closed]

Asked by 7 years ago

So i have this super saiyan script and i need help to get it to run. Here is the code: jun = game.Players.NAMEHERE Stuff = false function ssj() jun.Character.Humanoid.WalkSpeed=65 if Stuff == false then Stuff = true for u, c in pairs (jun.Character:GetChildren()) do if c.className == "Hat" and c.Name ~= "Swordpack" and c.Name ~= "GlassesBlackFrame" then c.Handle.Transparency = 1 end end Hair22 = Instance.new("Part") Hair22.Parent = jun.Character Hair22.Name = "Hair" Hair22.formFactor = "Symmetric" Hair22.Size = Vector3.new(1, 1, 1) Hair22.CFrame = jun.Character.Head.CFrame Hair22:BreakJoints() Hair22.CanCollide = false Hair22.TopSurface = "Smooth" Hair22.BottomSurface = "Smooth" Hair22.BrickColor = BrickColor.new("Bright yellow") Weld = Instance.new("Weld") Weld.Part0 = jun.Character.Head Weld.Part1 = Hair22 Weld.Parent = jun.Character.Head Weld.C0 = CFrame.new(0, 0.26, 0.06)CFrame.fromEulerAnglesXYZ(0, 0, 0) Mesh = Instance.new("SpecialMesh") Mesh.Parent = Hair22 Mesh.MeshType = "Sphere" Mesh.Scale = Vector3.new(1.3, 1.3, 1.3) Hair4 = Instance.new("Part") Hair4.Parent = jun.Character Hair4.Name = "Hair" Hair4.CanCollide = false Hair4.Locked = true Hair4.TopSurface = "Smooth" Hair4.BottomSurface = "Smooth" Hair4.formFactor = "Symmetric" Hair4.BrickColor = BrickColor.new("Bright yellow") Hair4.CFrame = jun.Character.Torso.CFrame Hair4.Size = Vector3.new(3, 3, 3) Weld = Instance.new("Weld") Weld.Parent = jun.Character.Head Weld.Part0 = jun.Character.Head Weld.Part1 = Hair4 Weld.C0 = CFrame.new(0, 1, 0) Mesh = Instance.new("SpecialMesh") Mesh.Parent = Hair4 Mesh.Scale = Vector3.new(1.15, 1.8, 1.26) Mesh.MeshType = "FileMesh" Mesh.MeshId = "http://www.roblox.com/asset/?id=12212520" Mesh.TextureId = "" Effect = Instance.new("Part") Effect.Parent = jun.Character Effect.Anchored = true Effect.CanCollide = false Effect.Size = Vector3.new(1, 1, 1) Effect.formFactor = "Symmetric" Effect.Transparency = 0.5 Effect.BrickColor = BrickColor.new("Bright yellow") Effect.TopSurface = "Smooth" Effect.BottomSurface = "Smooth" EffectMesh = Instance.new("CylinderMesh") EffectMesh.Parent = Effect EffectMesh.Scale = Vector3.new(1, 1500, 1) --[[ex = Instance.new("Explosion") ex.Position = jun.Character.Torso.Position ex.BlastPressure = 0 ex.Parent = workspace]] jun.Character.Torso.CFrame = jun.Character.Torso.CFrame * CFrame.new(0, 0.1, 0) for i = 1 , 20 do Effect.CFrame = CFrame.new(jun.Character.Torso.Position) EffectMesh.Scale = EffectMesh.Scale + Vector3.new(2, 0, 2) Effect.Transparency = Effect.Transparency + 0.025 wait(0.06) end Effect:Remove() if jun.Character.Torso:findFirstChild("PwnFire") == nil then pie = Instance.new("Fire") pie.Name = "PwnFire" pie.Parent = jun.Character.Torso pie.Size = 20 pie.Color = BrickColor.new("Bright yellow") end if jun.Character.Torso:findFirstChild("PwnSparkles") == nil then pie = Instance.new("Sparkles") pie.Name = "PwnSparkles" pie.Parent = jun.Character.Torso pie.Color = BrickColor.new("Bright yellow") end jun.Character.Humanoid.MaxHealth = jun.Character.Humanoid.MaxHealth1.5 wait(0.3) jun.Character.Humanoid.Health = jun.Character.Humanoid.Health*1.5 end end function nossj() jun.Character.Humanoid.WalkSpeed=16 if Stuff == true then Stuff = false if jun.Character.Torso:findFirstChild("PwnFire") ~= nil then jun.Character.Torso:findFirstChild("PwnFire"):Remove() end if jun.Character.Torso:findFirstChild("PwnSparkles") ~= nil then jun.Character.Torso:findFirstChild("PwnSparkles"):Remove() end p = Instance.new("Part") p.Parent = jun.Character p.Anchored = true p.CanCollide = false p.Transparency = 0.1 p.formFactor = "Symmetric" p.Size = Vector3.new(22, 22, 22) p.TopSurface = "Smooth" p.BottomSurface = "Smooth" p.Name = "Sharingan" p.Shape = "Ball" p.CFrame = jun.Character.Torso.CFrame p.BrickColor = BrickColor.new("Bright yellow") for i = 1 , 10 do wait(0.05) p.Size = p.Size + Vector3.new(-4, -4, -4) p.Transparency = p.Transparency + 0.1 p.CFrame = jun.Character.Torso.CFrame end p:Remove() for u, c in pairs (jun.Character:GetChildren()) do if c.className == "Hat" and c.Name ~= "Swordpack" and c.Name ~= "GlassesBlackFrame" then c.Handle.Transparency = 0 end if c.Name == "Hair" then c:Remove() end end jun.Character.Humanoid.Health = jun.Character.Humanoid.Health/1.5 wait(0.3) jun.Character.Humanoid.MaxHealth = jun.Character.Humanoid.MaxHealth/1.5 end end jun.Chatted:connect(function(Msg) msg = Msg:lower() if string.sub(msg, 1, 13) == "super saiyan 2" then wait(0.1) ssj() end if string.sub(msg, 1, 4) == "ssj2" then wait(0.1) ssj() end if string.sub(msg, 1, 4) == "off2" then wait(0.1) nossj() end end) function OnDeath()

2
Put this into a code block. jamesarsenault 192 — 7y
2
Please, put this into a code block. AstrealDev 728 — 7y
2
Yeah it would help a lot marioblast1244 113 — 7y

Closed as Not Constructive by TheeDeathCaster and cabbler

This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.

Why was this question closed?