I am creating an inventory system it can contain custom tools not roblox tools.
Here is my script currently:
Inventories = {} InventoryTemplate = {game.ReplicatedStorage.ItemTypes.Sword} -- setting a player's inventory below game.Players.PlayerAdded:connect(function(player) Inventories[player.Name] = InventoryTemplate end)
I have no idea what to do now...
Thanks.
I bet some of the experienced coders will say it's not that hard, but making a good inventory can be complicated sometimes, besides you shouldn't save the instances directly.
Closed as Too Broad by Goulstem, koolkid8099, and GoldenPhysics
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