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How would I script to where a particle emitter attaches to my character once he touches the block? [closed]

Asked by
jttj99 0
8 years ago

I've tried scripting to where a specific particle emitter is parented to the character torso, head, etc. Once the character has the touched the block. I'm trying to make it work with R15. Could anyone help me out?

0
Part.Touched:Connect(function() ParticleEmmiter:Clone().Parent = Char["BodyPartYouWant"] end RubenKan 3615 — 8y

Closed as Too Broad by Goulstem and TheHospitalDev

This question has been closed because it is too broad and is generally unanswerable. Please ask a more specific question.

Why was this question closed?