How exactly would i be able to have all players spawn in with that same hat,face,shirt,and pants? If you know the answer please do tell me and if you can please give me the script that contains all from above.Thank you for reading :)
this isn't a request site ... but put this into a script and place it in workspace
game.Workspace.ChildAdded:connect(function(plr) local name = plr.Name local playerinplayers = game.Players:FindFirstChild(plr.Name) if playerinplayers ~= nil then playerinplayers.CanLoadCharacterAppearance = false plr.Head.face.Texture = "" -- put the face texture here local bodycolors = Instance.new("BodyColors", plr) bodycolors.RightArmColor = BrickColor.new("") bodycolors.LeftArmColor = BrickColor.new("") bodycolors.LeftLegColor = BrickColor.new("") bodycolors.RightLegColor = BrickColor.new("") bodycolors.TorsoColor = BrickColor.new("") bodycolors.HeadColor = BrickColor.new("") -- put the colors you want in those local shirt = Instance.new('Shirt', plr) shirt.ShirtTemplate = ("") local pants = Instance.new('Pants', plr) pants.PantsTemplate = ("") -- shirt and pants texture local hair = game.Lighting[""]:Clone() --make sure you put the name of the hair/hat you have in Ligting in the [""] hair.Parent = plr local LL = game.Lighting["Left Leg"]:Clone() LL.Parent = plr local LA = game.Lighting["Left Arm"]:Clone() LA.Parent = plr local RL = game.Lighting["Right Leg"]:Clone() RL.Parent = plr local RA = game.Lighting["Right Arm"]:Clone() RA.Parent = plr local TR = game.Lighting.Torso:Clone() TR.Parent = plr -- get the hair you want, and the character meshes you want and name them and put them into lighting. end end)
you will need to figure out how to remove your old hat// accessory yourself, but this should work just fine for you with a little work.
Closed as Too Broad by Goulstem and TheHospitalDev
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