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How to teleport players that have true values to different spawns? [closed]

Asked by
tber8 37
7 years ago
Edited 7 years ago

I have a value. It is known as isPlaying. How can I get these players and teleport them each to a random brick in a certain model without 2 on the same teleport brick?

My attempt:

P1 = game.Players:GetChildren()
P2 = P1:IsAncestorOf("Playing")

P2.Character.Torso.CFrame = randomMap.Part.CFrame  --Randompart.CFrame???

I still don't understand how to do the 2nd half. Thanks if you help.

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You should probably read the rules on how to post a good question. https://scriptinghelpers.org/help/how-post-good-questions-answers That way more people will help you. EzraNehemiah_TF2 3552 — 7y
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For now, I'll sadly have to vote this for moderation. EzraNehemiah_TF2 3552 — 7y

Closed as Not Constructive by EzraNehemiah_TF2 and shayner32

This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.

Why was this question closed?