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How do you add Instances into Players That Have Joined? [closed]

Asked by 8 years ago
Edited 8 years ago

Has anyone get a script to add a IntValue into joined players? Im trying to make a custom money script but i need to insert a int value.

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That's my job... Why do I wake up so late! EzraNehemiah_TF2 3552 — 8y

Closed as Not Constructive by EzraNehemiah_TF2 and User#6546

This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.

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Answered by
Thetacah 712 Moderation Voter
8 years ago
Edited 8 years ago

Hi,

First of all, I'd like to say that this is in no means a requestsite.

To accomplish what you want to do, you need to use the PlayerAdded event. This event fires every time someone joinsthe game. PlayerAdded has a parameter which is the player that joined the game.

For example: This will print the name of the player that has joined the game.

game.Players.PlayerAdded:connect(function(plr) --PlayerAdded Anonymous function. Is fired from Players
print(plr.Name) --Prints the player that joined's name using the "Plr" parameter and the .Name attribute.

end)

You can read more about the PlayerAdded event here.

On the contrary, you can use the PlayerRemoving event, which also has the player as parameter;and this runs when a player left the game.

Same thing, this will print the player that has left the game.

game.Players.PlayerRemoving:connect(function(plr)
print(plr.Name)
end)

You can read more about the PlayerRemoving event here.

Now, since you want a 'Money' script, I can only assume you want it to show up on the leaderboard.

Since we only want the values to be created once, we will use the PlayerAddedevent.

plradded(plr)

end

game.Players.PlayerAdded:connect(plradded)

After this step, you should start by adding an object to the player named leaderstats. This object should be a Modelor a Folder. Don't forget to parent it to the player

plradded(plr)
    local leaderstats = Instance.new("Model", leaderstats) --Creating a model
    leaderstats.Name = "leaderstats" --If it's not named leaderstats, it won't work.
end

game.Players.PlayerAdded:connect(plradded)

Next, add all your values you want to be shown on the leaderboard.(Points, Money, etc). They should be parented to leaderstats.

plradded(plr)
    local leaderstats = Instance.new("Model", leaderstats) --Creating a model
    leaderstats.Name = "leaderstats" --If it's not named leaderstats, it won't work.

    local Money = Instance.new("IntValue", leaderstats) -- Creating an int number as it will be a number and parenting it to leaderstats with a comma
    Money.Name = "Moneyz" --This is the name it will appear as on the leaderboard
    Money.Value = 100--Chaning the value of the money to 100 when they join the game
end

game.Players.PlayerAdded:connect(plradded)

That should make it final!

You can read more about leaderboards here.

If you didn't want it to be a leaderboard, you do the same thing just with no leaderstats and parent everything to the player

game.Players.PlayerAdded:connect(function(plr)
local money = Instance.new("IntValue", plr)
money.Name = "Money"
money.Value = 100

end)
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