local blockData = require(script.BlockData) local maxWorldHeight = 25 local mapSizeInChunks = 8 local chunkSizeInBlocks = 5 local blockSize = 4 warn("Total Possible Blocks: "..((mapSizeInChunks*mapSizeInChunks)*(chunkSizeInBlocks*chunkSizeInBlocks)*maxWorldHeight)) function deriveBlockPos(chunkX, chunkZ, bY, bX, bZ) local nX, nY, nZ nX = bX*blockSize+(chunkX*(chunkSizeInBlocks*blockSize)) nY = bY*blockSize nZ = bZ*blockSize+(chunkZ*(chunkSizeInBlocks*blockSize)) --print(nX, nY, nZ) return Vector3.new(nX, nY, nZ) end for chunkX = -mapSizeInChunks/2, mapSizeInChunks/2-1, 1 do for chunkZ = -mapSizeInChunks/2, mapSizeInChunks/2-1, 1 do for bY = 0, maxWorldHeight do for bX = 0, chunkSizeInBlocks do for bZ = 0, chunkSizeInBlocks do local newBlock if bY == 0 then newBlock = blockData:GetBlockFromServer("Stone"):Clone() end if bY ~= 0 then newBlock = blockData:GetBlockFromServer("Dirt"):Clone() end if bY == maxWorldHeight then newBlock = blockData:GetBlockFromServer("Grass"):Clone() end newBlock.Position = deriveBlockPos(chunkX, chunkZ, bY, bX, bZ) newBlock.Parent = game.Workspace.WorldHolder end end wait() end end end
I want to be able to generate mountains, rivers, caves, etc... How would I go about that, while also keeping it to a fairly quick rate? Right now it's 80-82 seconds to complete.
Closed as Not Constructive by User#11440 and ImageLabel
This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.
Why was this question closed?