self = script.Parent c = workspace.CurrentCamera rs = game:GetService("RunService") player = game.Players.LocalPlayer char = player.Character or player.CharacterAdded:wait() humanoid = char:WaitForChild("Humanoid") player.CameraMaxZoomDistance = 0.5 humanoid.CameraOffset = Vector3.new(0,0,-0.5) function updateCam() if humanoid then local y = c.CoordinateFrame.lookVector.Y humanoid.CameraOffset = Vector3.new(math.max(3,1.5-y),math.abs(y/2)-y*3.8642337322235,7-math.abs(y)) end end function lock(part) if part and part:IsA("Hat") and part:WaitForChild("Handle") then part = part.Handle end if part and part:IsA("BasePart") then part.LocalTransparencyModifier = 0 part.Changed:connect(function () part.LocalTransparencyModifier = 0 end) end end for _,v in pairs(char:GetChildren()) do lock(v) end char.ChildAdded:connect(lock) rs.RenderStepped:connect(updateCam)
i've been struggling with this for a while. :(
Closed as Too Broad by TheHospitalDev, User#5423, and User#6546
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