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Dialog Script Help? [closed]

Asked by 10 years ago

Okay, I'm trying to create/edit a Super Saiyan script to my needs..

So basically, I'm trying to get a temporary box of dialog above my head. Kind of like a blue/red/green chat thingy..?

The Super Saiyan script works, it gives the yellow hair and so forth. What I want to add is a piece of dialog with it, and a health boost.

Here is the Super Saiyan script.

jun = game.Players.SoulKirbopher Stuff = false --password function ssj() if Stuff == false then Stuff = true for u, c in pairs (jun.Character:GetChildren()) do if c.className == "Hat" and c.Name ~= "Swordpack" and c.Name ~= "GlassesBlackFrame" then c.Handle.Transparency = 1 end end Hair22 = Instance.new("Part") Hair22.Parent = jun.Character Hair22.Name = "Hair" Hair22.formFactor = "Symmetric" Hair22.Size = Vector3.new(1, 1, 1) Hair22.CFrame = jun.Character.Head.CFrame Hair22:BreakJoints() Hair22.CanCollide = false Hair22.TopSurface = "Smooth" Hair22.BottomSurface = "Smooth" Hair22.BrickColor = BrickColor.new("Bright yellow") Weld = Instance.new("Weld") Weld.Part0 = jun.Character.Head Weld.Part1 = Hair22 Weld.Parent = jun.Character.Head Weld.C0 = CFrame.new(0, 0.26, 0.06)*CFrame.fromEulerAnglesXYZ(0, 0, 0) Mesh = Instance.new("SpecialMesh") Mesh.Parent = Hair22 Mesh.MeshType = "Sphere" Mesh.Scale = Vector3.new(1.3, 1.3, 1.3) Hair4 = Instance.new("Part") Hair4.Parent = jun.Character Hair4.Name = "Hair" Hair4.CanCollide = false Hair4.Locked = true Hair4.TopSurface = "Smooth" Hair4.BottomSurface = "Smooth" Hair4.formFactor = "Symmetric" Hair4.BrickColor = BrickColor.new("Bright yellow") Hair4.CFrame = jun.Character.Torso.CFrame Hair4.Size = Vector3.new(1, 1, 1) Weld = Instance.new("Weld") Weld.Parent = jun.Character.Head Weld.Part0 = jun.Character.Head Weld.Part1 = Hair4 Weld.C0 = CFrame.new(0, 1, 0) Mesh = Instance.new("SpecialMesh") Mesh.Parent = Hair4 Mesh.Scale = Vector3.new(1.15, 1.8, 1.26) Mesh.MeshType = "FileMesh" Mesh.MeshId = "http://www.roblox.com/asset/?id=12212520" Mesh.TextureId = "" Effect = Instance.new("Part") Effect.Parent = jun.Character Effect.Anchored = true Effect.CanCollide = false Effect.Size = Vector3.new(1, 1, 1) Effect.formFactor = "Symmetric" Effect.Transparency = 0.5 Effect.BrickColor = BrickColor.new("Bright yellow") Effect.TopSurface = "Smooth" Effect.BottomSurface = "Smooth" EffectMesh = Instance.new("CylinderMesh") EffectMesh.Parent = Effect EffectMesh.Scale = Vector3.new(1, 1500, 1) --[[ex = Instance.new("Explosion") ex.Position = jun.Character.Torso.Position ex.BlastPressure = 0 ex.Parent = workspace]] jun.Character.Torso.CFrame = jun.Character.Torso.CFrame * CFrame.new(0, 0.1, 0) for i = 1 , 20 do Effect.CFrame = CFrame.new(jun.Character.Torso.Position) EffectMesh.Scale = EffectMesh.Scale + Vector3.new(2, 0, 2) Effect.Transparency = Effect.Transparency + 0.025 wait(0.06) end Effect:Remove() if jun.Character.Torso:findFirstChild("PwnFire") == nil then pie = Instance.new("Fire") pie.Name = "PwnFire" pie.Parent = jun.Character.Torso pie.Size = 13 pie.Color = BrickColor.new("Bright yellow") end if jun.Character.Torso:findFirstChild("PwnSparkles") == nil then pie = Instance.new("Sparkles") pie.Name = "PwnSparkles" pie.Parent = jun.Character.Torso pie.Color = BrickColor.new("Bright yellow") end jun.Character.Humanoid.MaxHealth = jun.Character.Humanoid.MaxHealth*1.5 wait(0.3) jun.Character.Humanoid.Health = jun.Character.Humanoid.Health*1.5 end end function nossj() if Stuff == true then Stuff = false if jun.Character.Torso:findFirstChild("PwnFire") ~= nil then jun.Character.Torso:findFirstChild("PwnFire"):Remove() end if jun.Character.Torso:findFirstChild("PwnSparkles") ~= nil then jun.Character.Torso:findFirstChild("PwnSparkles"):Remove() end p = Instance.new("Part") p.Parent = jun.Character p.Anchored = true p.CanCollide = false p.Transparency = 0.1 p.formFactor = "Symmetric" p.Size = Vector3.new(22, 22, 22) p.TopSurface = "Smooth" p.BottomSurface = "Smooth" p.Name = "Sharingan" p.Shape = "Ball" p.CFrame = jun.Character.Torso.CFrame p.BrickColor = BrickColor.new("Bright yellow") for i = 1 , 10 do wait(0.05) p.Size = p.Size + Vector3.new(-4, -4, -4) p.Transparency = p.Transparency + 0.1 p.CFrame = jun.Character.Torso.CFrame end p:Remove() for u, c in pairs (jun.Character:GetChildren()) do if c.className == "Hat" and c.Name ~= "Swordpack" and c.Name ~= "GlassesBlackFrame" then c.Handle.Transparency = 0 end if c.Name == "Hair" then c:Remove() end end jun.Character.Humanoid.Health = jun.Character.Humanoid.Health/1.5 wait(0.3) jun.Character.Humanoid.MaxHealth = jun.Character.Humanoid.MaxHealth/1.5 end end jun.Chatted:connect(function(Msg) msg = Msg:lower() if string.sub(msg, 1, 7) == "pwnage" then wait(0.1) ssj() end if string.sub(msg, 1, 13) == "super saiyan" then wait(0.1) ssj() end if string.sub(msg, 1, 6) == "ssj" then wait(0.1) ssj() end if string.sub(msg, 1, 10) == "pwnd" then wait(0.1) nossj() end if string.sub(msg, 1, 3) == "off" then wait(0.1) nossj() end end) function OnDeath() wait() nossj() end jun.Character.Humanoid.Died:connect(OnDeath) jun = game.Players.TalentedLenny --Name Here Also Stuff = false

Now, here is a script I want to add TO the Super Saiyan script

game.Workspace.SoulKirbopher.Head.Dialog.InitalPrompt = "Now you've done it! Behold, Super Saiyan!" I don't know how to create the health boost, but if you could help me I would thank you.

0
Use Code block. Shawnyg 4330 — 10y

Closed as Not Constructive by Sublimus, 1waffle1, and evaera

This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.

Why was this question closed?