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Rap Battle game works in Test Mode but not Online Pt.2 Game Script? [closed]

Asked by 8 years ago

players = game.Players:GetChildren() for i = 1, #players do if players[i]:FindFirstChild("WentThroughCutscene") then players[i].Character:remove() wait (.1) players[i]:LoadCharacter() end end local player1 local player2 local playersin local Vote1 = Instance.new("IntValue" , game.Workspace) Vote1.Name = "Vote1" local Vote2 = Instance.new("IntValue" , game.Workspace) Vote2.Name = "Vote2" local nplayers local Voted = Instance.new("IntValue" , game.Workspace) Voted.Name = "Voted" local Callout = Instance.new("StringValue" , game.Workspace) Callout.Name = "Callout" local TimePerPlayer = 30 local TimeLeft local CFrame1 = CFrame.new(193.962, 91.125, 92.637) local CFrame2 = CFrame.new(154.762, 91.125, 81.037) function GiveVotes() players = game.Players:GetChildren() for i = 1, #players do if players[i] ~= player1 and players[i] ~= player2 then vote = game.Workspace.Vote:clone() vote.Parent = players[i].PlayerGui vote.Frame.Button1.Text = player1.Name vote.Frame.Button2.Text = player2.Name end end end game.Players.PlayerAdded:connect(function(player) if player.Backpack:FindFirstChild("SoundPlayer") == nil then script.SoundPlayer:clone().Parent = player.Backpack end player.CharacterAdded:connect(function(char) if player.Backpack:FindFirstChild("SoundPlayer") == nil then script.SoundPlayer:clone().Parent = player.Backpack end end) end) function SetFire(model,playerchecking) modelparts = model:GetChildren() r = math.random(1,255) g = math.random(1,255) b = math.random(1,255) for i = 1, #modelparts, 2 do if modelparts[i]:FindFirstChild("Fire") then modelparts[i].Fire:remove() end f = Instance.new("Fire" , modelparts[i]) if game:GetService("GamePassService"):PlayerHasPass(playerchecking, 392668686) then f.Color = Color3.new(r/255,g/255,b/255) end end end function RemoveFire(model) modelparts = model:GetChildren() for i = 1, #modelparts do if modelparts[i]:FindFirstChild("Fire") then modelparts[i].Fire:remove() end end end RemoveFire(game.Workspace.Barrier1.Fire) RemoveFire(game.Workspace.Barrier2.Fire) function RemoveVotes() players = game.Players:GetChildren() for i = 1, #players do if players[i].PlayerGui:FindFirstChild("Vote") then players[i].PlayerGui.Vote:remove() end end end RemoveVotes() function DramaIn() players = game.Players:GetChildren() for i = 1, #players do dramagui = game.Workspace.Drama:clone() dramagui.Parent = players[i].PlayerGui dramagui.Top:TweenPosition(UDim2.new(0, 0, 0, 0), "In", "Sine", .75) dramagui.Bottom:TweenPosition(UDim2.new(0, 0, 1, -300), "In", "Sine", .75) end end function DramaOut() players = game.Players:GetChildren() for i = 1, #players do if players[i].PlayerGui:FindFirstChild("Drama") then dramagui = players[i].PlayerGui:FindFirstChild("Drama") dramagui.Top:TweenPosition(UDim2.new(0, 0, 0, -300), "In", "Sine", .75) dramagui.Bottom:TweenPosition(UDim2.new(0, 0, 1, 0), "In", "Sine", .75) end end wait(.75) for i = 1, #players do if players[i].PlayerGui:FindFirstChild("Drama") then dramagui = players[i].PlayerGui:FindFirstChild("Drama") dramagui:remove() end end end DramaOut() function ClearVotes() players = game.Players:GetChildren() for i = 1, #players do if players[i]:FindFirstChild("Voted") then lolvote = players[i]:FindFirstChild("Voted") lolvote:remove() end if players[i].PlayerGui:FindFirstChild("Lol") then players[i].PlayerGui.Lol:remove() end end Vote1.Value = 0 Vote2.Value = 0 end function VsGui() -- Epic players = game.Players:GetChildren() for i = 1, #players do vsgui = game.Workspace.VsGui:clone() vsgui.Parent = players[i].PlayerGui vsgui.Frame.Player1.Image = "http://www.roblox.com/thumbs/avatar.ashx?x=352&y=352&format=png&username="..player1.Name vsgui.Frame.Player2.Image = "http://www.roblox.com/thumbs/avatar.ashx?x=352&y=352&format=png&username="..player2.Name vsgui.Frame:TweenPosition(UDim2.new(0.5, -200, 0.5, -150), "In", "Sine", .75) end end function Intermission() for i = 1, 20 do TimeLeft = 20 - i Callout.Value = "Intermission: "..TimeLeft wait (1) end end function ChoosePlayers() playertable = {} players = game.Players:GetChildren() for i = 1, #players do if players[i]:FindFirstChild("WentThroughCutscene") then table.insert(playertable, i, players[i].Name) if game:GetService("GamePassService"):PlayerHasPass(players[i], 146369230) then table.insert(playertable, i, players[i].Name) end if game:GetService("GamePassService"):PlayerHasPass(players[i], 146370939) then table.insert(playertable, i, players[i].Name) end end end --if #players > 2 then player1 = playertable[math.random(1, #playertable)] player1 = game.Players:FindFirstChild(player1) print(player1.Name) repeat wait() player2 = playertable[math.random(1, #playertable)] player2 = game.Players:FindFirstChild(player2) print(player2.Name) until player1 ~= player2 print(player1.Name.." and "..player2.Name) end --end function Teleport() if player1 ~= nil then player1.Character.Torso.Anchored = true player1.Character.Torso.CFrame = CFrame1 end if player2 ~= nil then player2.Character.Torso.Anchored = true player2.Character.Torso.CFrame = CFrame2 end end function Clear() players = game.Players:GetChildren() for i = 1, #players do ls = players[i].PlayerGui:GetChildren() for i = 1, #ls do if ls[i].className == "LocalScript" and script:FindFirstChild(ls[i].Name) then ls[i]:remove() end end end end function ObjLock(object) players = game.Players:GetChildren() for i = 1, #players do lto = script.LockToObj:clone() lto.Parent = players[i].PlayerGui lto.Obj.Value = object end end function CFrameLock(cframeval) players = game.Players:GetChildren() for i = 1, #players do ltc = script.LockToCFrame:clone() ltc.Parent = players[i].PlayerGui ltc.CFr.Value = cframeval end end function Fix() players = game.Players:GetChildren() for i = 1, #players do f = script.Fix:clone() f.Parent = players[i].PlayerGui end end function RunGame() repeat playersin = 0 wait() players = game.Players:GetChildren() for i = 1, #players do if players[i]:FindFirstChild("WentThroughCutscene") then playersin = playersin + 1 Callout.Value = "3 Players are Needed To Start..." end end until playersin > 2 Intermission() repeat playersin = 0 wait() players = game.Players:GetChildren() for i = 1, #players do if players[i]:FindFirstChild("WentThroughCutscene") then playersin = playersin + 1 Callout.Value = "3 Players are Needed To Start..." end end until playersin > 2 Callout.Value = "Preparing..." ChoosePlayers() VsGui() wait (6) if player1 ~= nil and player2 ~= nil then Teleport() ObjLock(player1.Character.Head) DramaIn() if player1 ~= nil and player2 ~= nil then Callout.Value = "Rapper #1: "..player1.Name wait (3.5) DramaOut() wait (1) Fix() Clear() if player1 ~= nil and player2 ~= nil then ObjLock(player2.Character.Head) DramaIn() Callout.Value = "Rapper #2: "..player2.Name if player1 ~= nil and player2 ~= nil then wait (3.5) DramaOut() Fix() Clear() if player1 ~= nil and player2 ~= nil then Callout.Value = "Time to Rap!" wait (3) if player1 ~= nil and player2 ~= nil then Callout.Value = "Rapper #1, Get Going!" wait (3) if player1 ~= nil and player2 ~= nil then tool = game.Lighting.Microphone:clone() tool.Parent = player1.Backpack if player1 ~= nil and player2 ~= nil then SetFire(game.Workspace.Barrier1.Fire,player1) for i = 1, 45 do Callout.Value = player1.Name..", You Got "..(45-i).." Seconds to Trill it Out." wait(1) end RemoveFire(game.Workspace.Barrier1.Fire , player1) if player1 ~= nil and player2 ~= nil then Callout.Value = "Now we go to Rapper #2, "..player2.Name if tool ~= nil then tool:remove() end if sweg ~= nil then sweg:remove() end players = game.Players:GetChildren() for i = 1, #players do if players[i].PlayerGui:FindFirstChild("Lol") then players[i].PlayerGui.Lol:remove() end end wait (2) if player1 ~= nil and player2 ~= nil then tool = game.Lighting.Microphone:clone() tool.Parent = player2.Backpack SetFire(game.Workspace.Barrier2.Fire,player2) for i = 1, 45 do Callout.Value = player2.Name..", You Got "..(45-i).." Seconds to Trill it Out." wait(1) end RemoveFire(game.Workspace.Barrier2.Fire) if player1 ~= nil and player2 ~= nil then if tool ~= nil then tool:remove() end if sweg ~= nil then sweg:remove() end players = game.Players:GetChildren() for i = 1, #players do if players[i].PlayerGui:FindFirstChild("Lol") then players[i].PlayerGui.Lol:remove() end end Callout.Value = "Vote for your Favorite Rapper Now!" Voted.Value = 1 GiveVotes() wait (4) for i = 1, 20 do Callout.Value = "You have "..20-i.." seconds to vote..." wait(1) end Voted.Value = 0 Callout.Value = "The results are in!" wait (2) if Vote1.Value > Vote2.Value then Callout.Value = player1.Name.." Won! "..Vote1.Value.."-"..Vote2.Value player1.leaderstats.Wins.Value = player1.leaderstats.Wins.Value + 1 player2.Losses.Value = player2.Losses.Value + 1 elseif Vote1.Value < Vote2.Value then Callout.Value = player2.Name.." Won! "..Vote1.Value.."-"..Vote2.Value player2.leaderstats.Wins.Value = player2.leaderstats.Wins.Value + 1 player1.Losses.Value = player1.Losses.Value + 1 elseif Vote1.Value == Vote2.Value then Callout.Value = "There was a draw! "..Vote1.Value.."-"..Vote2.Value end end RemoveVotes() wait (1) Vote1.Value = 0 Vote2.Value = 0 if player1 ~= nil then player1.Character:remove() wait(.1) player1:LoadCharacter() end if player2 ~= nil then player2.Character:remove() wait(.1) player2:LoadCharacter() end end end end end end end end end end end end while wait(5) do if script ~= nil then RunGame() end end
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In front of the whole script this code is in it TRILLFLOWS 135 — 8y

Closed as Not Constructive by Shawnyg

This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.

Why was this question closed?