Hi!
I have made a music script for one of my games and it works, except for one thing. Even if the music is told to be off, it still plays the next song! I have put in a lot of code to prevent this but it still happens. I don't know why. Here is the code:
playing = false local s1 = script.Parent.Parent.song local s2 = script.Parent.Parent.song2 local s3 = script.Parent.Parent.song3 local s4 = script.Parent.Parent.song4 script.Parent.MouseButton1Down:connect(function() if playing == false then -- check if audio is playing playing = true -- allow the script to know if its on or not script.Parent.Text = "Music: On" -- change the name like you wanted s1:Stop() s2:Stop() s3:Stop() s4:Stop() wait(0.5) s1:Play() -- play all the music wait(120) if script.Parent.Text == "Music: Off" then s1:Stop() s2:Stop() s3:Stop() s4:Stop() end s1:Stop() s2:Stop() s3:Stop() s4:Stop() wait(1) if script.Parent.Text == "Music: Off" then s1:Stop() s2:Stop() s3:Stop() s4:Stop() end s2:Play() wait(106.371) if script.Parent.Text == "Music: Off" then s1:Stop() s2:Stop() s3:Stop() s4:Stop() end s1:Stop() s2:Stop() s3:Stop() s4:Stop() wait(1) if script.Parent.Text == "Music: Off" then s1:Stop() s2:Stop() s3:Stop() s4:Stop() end s3:Play() wait(101) if script.Parent.Text == "Music: Off" then s1:Stop() s2:Stop() s3:Stop() s4:Stop() end s1:Stop() s2:Stop() s3:Stop() s4:Stop() wait(1) if script.Parent.Text == "Music: Off" then s1:Stop() s2:Stop() s3:Stop() s4:Stop() end s4:Play() wait(76) if script.Parent.Text == "Music: Off" then s1:Stop() s2:Stop() s3:Stop() s4:Stop() end s4:Stop() wait(0.1) script.Parent.Text = "Music: Off" else -- if audio is playing we want to stop it playing = false s1:Stop() s2:Stop() s3:Stop() s4:Stop() script.Parent.Text = "Music: Off" end end)
Closed as Not Constructive by Shawnyg
This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.
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