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How would I make a "loader" for my anti exploit program? [closed]

Asked by
Vexxied 10
8 years ago

So, for my anti exploit program, (you can call ingame and it puts the calls on a trello board for admins to respond). I have 2 GUIs that have to be in StarterGUI to work, and the admin script, they are all in 1 model called "VexGuard" right now. I need to turn all of that into one of those scripts that just does

require(ID)

and can pull the items for the program and place them in the correct place. So that, my program cant be stolen or copied. And, I am very new to scripting on ROBLOX, so I have no idea how to make a loader. Someone help me please.

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Wee-woo, script request alert. This is not a scripting request site! (P.S. pm me on roblox, I'm sellin somethign that may interest you) Shawnyg 4330 — 8y

Closed as Not Constructive by Shawnyg, Kryddan, TheHospitalDev, DevSean, and Nickoakz

This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.

Why was this question closed?

1 answer

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Answered by
nobo404 17
8 years ago

The way to do this is pretty simple, as long as you have only one script. If you have more, I'll get to that later. Anyway, what you need to do is publish your script to the Catalog. You can do this by right-clicking your script and clicking "Save to ROBLOX". Then, fill out the details. Next, go to your Develop page, and click on "Models". Click the gear icon, click "Configure", and quickly just make sure "Publish for free public use" is NOT checked. Then, go back to the Develop tab, and go back to models. Now, click on your model. You will be brought to a page. Click on the address bar (the long and thin box at the top of your web browser window) and go to the very end. There should be a number. Highlight that number, and copy. Now create a new script in your place. Inside it place this script:

require(id here)

Just replace id here with the number you copied. Finally, you need to do one more thing. In the Studio Explorer (on the left of your screen) there should be a little blue box that says "HttpService" next to it. Click that. In the Properties menu (right of your screen) check the box that says "HttpServiceEnabled". (If you don't see the Explorer or Properties menu, go to the View tab and click both of the big buttons on the left that say "Explorer" and "Properties".) Now, you have finished your module thingie!

On the other hand, if you have more than one script, it is a tiny bit more complicated. First, upload ALL your scripts separately. Now, make the script, copy the first script's id as shown above, and put the following into your script:

require(id here)
-- Now, copy your second ID
require(id here)
-- Third ID
require(id here)
-- And so on

Make sure you have a require line for each script your anti-exploit script needs. Also, you must make sure each require line has the correct ID. DO NOT make two require calls to the same script or your game could get messed up.

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Just a note, make sure the ModuleScript is named MainModule. M39a9am3R 3210 — 8y
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