I would like to know how to make a Shop that you can buy an item with currency and then you can equip it and that you can only equip 1 item. Also when I teleport the players to the Map the game will give that person the items they equipped. So how do I do it?
First, This is not a request site. its a site where you try to figure it out first then ask for help if you cant get it
A push in the right direction TO do this youll need some basic math and checking if the player has it.
Getting down to the actual code For buying things its simple, just use the event you want and use simple math to subtract that from the money. But we need to check it first!
local cost = 10 script.Parent.Touched:connect(function(hit) if hit:FindFirstChild("Humanoid") then If money >= cost then --code end end end
Pretty self explanatory. but how do we take money out if their value? Simple subtraction!
local cost = 10 script.Parent.Touched:connect(function(hit) if hit:FindFirstChild("Humanoid") then If money.Value >= cost then money.Value = money.Value - cost end end end
See? Simple! But what about putting it in with them? easy again, we need to adjust our code and add on to your other map/ spawning script
--Store script local cost = 10 script.Parent.Touched:connect(function(hit) if hit:FindFirstChild("Humanoid") then local plr = game.Players:GetPlayerFromCharacter(hit.Parent) -- this gets the player If money.Value >= cost then money.Value = money.Value - cost TOOL:Clone().Parent = plr -- Lets put it in player for easy use end end end --------------------------------------------------------------------------- --Other script --Code for i, plr in pairs(game.PLayers:GetPlayers()) do --Move if plr:FindFirstChild("TOOL") then plr.TOOL:Clone().Parent = plr.BackPack end
And thats all! :D Hope i helped! If i did thumb up my answer and accept it!
if you do not know how to code do not ask for people to make it for you on this site
Closed as Not Constructive by evaera
This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.
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