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Sound [closed]

Asked by 7 years ago

I am making a nature game, and i want to out a river and other things, but idk how to make it sound realistic, please help me. Thank you

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Looks like it doesn't even work for me.... Intpixel 0 — 7y

Locked by JesseSong

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Answered by
Merely 2117 Moderation Voter Community Moderator
7 years ago

Is your problem with finding the song to play, or with adding the sound to the game? The catalog has a wide variety of user-uploaded sounds to choose from.

Once you have the sound you want, you'll need to write a script that creates the Sound object and plays it. Since this is for a nature game, I assume you want the sound to loop.

Add a new Script to the game, and paste it inside a part near the river:

local sound = Instance.new("Sound")
sound.SoundId = "http://www.roblox.com/asset?id=138161364"
sound.Looped = true
sound.Parent = script.Parent
sound:Play()

The script creates a sound, sets it up to loop, and then plays the sound. Since the sound is inside a part, the loudness will be based on how close players are to the part that the sound is in.

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Answered by 7 years ago

Also when Merely does: http://www.roblox.com/asset?id=138161364

the ID number at the end is the ItemId of the Sound in the catalog.