How would I go about detecting when a player's character falls, and how far they fall, and apply damage depending on that distance?
Someone asked this question earlier here. Take a look at this fall damage script I made awhile ago.
I believe that most fall damage scripts just check the torso's velocity or something of the such.
Fall damage scripts are made using BodyForce which is also used for Gravity scripts.
Marked as Duplicate by evaera
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