i want to ajust the jump hight but i can only do that to a humanoid right?
Humanoids are put in players' characters when the players' character is made. You don't need to do that unless of course you're creating an NPC in which case you need to create a new Humanoid instance using:
Instance.new("Humanoid",game.Workspace.NPC)
If you want to adjust the jump power of all players the easiest way to do this is using a Server Script
you will need to functions one to run when a player is added and another for when the players' character is added. Here's the script:
game.Players.PlayerAdded:connect(function(plr) -- When a new player joins plr.CharacterAdded:connect(function(char) -- When the players character is created (on death and on join) local hum = char:WaitForChild("Humanoid") -- Find the humanoid hum.JumpPower = 150 -- Change the Jump Power end) -- End the character added function end) -- End the player joined function
Hope this helps, if this works for you please vote up and accept as answer. If this doesn't work or isn't what you expected, please comment and I will edit this answer.
Closed as Too Broad by ScriptGuider, User#6546, and General_Scripter
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