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How would I check to see if there is only one player left in a match? [closed]

Asked by 9 years ago

This script teleports all players to an area where they kill each other. I am not sure how I would make it check to see if there is only one player left alive.

local minPlayers = 1
local text = game.Workspace.LobbySign.SurfaceGui.TextLabel

function teleportAllPlayers()
    local target = CFrame.new(-1092.5, -337, 2493.501)
    for i, player in ipairs(game.Players:GetChildren()) do
        player.Character.Torso.CFrame = target + Vector3.new(0, i * 5, 0)
        gun = game.ReplicatedStorage.Pistol:Clone()
        gun.Parent = player.Backpack
        player.Playing.Value = 1
    end
end

function playersCurrentlyPlaying()
    for i, player in ipairs(game.Players:GetChildren()) do
        if player.Playing.Value == 1 then return true end
    end
    return false
end


game:GetService('Players').PlayerAdded:connect(function(player)
    player.CharacterAdded:connect(function(character)
        character:WaitForChild("Humanoid").Died:connect(function()
            player.Playing.Value = 0
        end)
    end)

    local playing = Instance.new("IntValue", player)
    playing.Value = 0
    playing.Name = "Playing"
end)


while(true) do
    wait(5)
    if #game.Players:getPlayers() >= minPlayers then
        if playersCurrentlyPlaying() then
            text.Text = ("Match in progress...")
        else
            text.Text = ("Beginning a new match...")
            wait(4)
            teleportAllPlayers()
        end
    else text.Text = ("Waiting for 1 more player to join before starting...") end
end

Closed as Not Constructive by General_Scripter and evaera

This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.

Why was this question closed?