This script teleports all players to an area where they kill each other. I am not sure how I would make it check to see if there is only one player left alive.
local minPlayers = 1 local text = game.Workspace.LobbySign.SurfaceGui.TextLabel function teleportAllPlayers() local target = CFrame.new(-1092.5, -337, 2493.501) for i, player in ipairs(game.Players:GetChildren()) do player.Character.Torso.CFrame = target + Vector3.new(0, i * 5, 0) gun = game.ReplicatedStorage.Pistol:Clone() gun.Parent = player.Backpack player.Playing.Value = 1 end end function playersCurrentlyPlaying() for i, player in ipairs(game.Players:GetChildren()) do if player.Playing.Value == 1 then return true end end return false end game:GetService('Players').PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(character) character:WaitForChild("Humanoid").Died:connect(function() player.Playing.Value = 0 end) end) local playing = Instance.new("IntValue", player) playing.Value = 0 playing.Name = "Playing" end) while(true) do wait(5) if #game.Players:getPlayers() >= minPlayers then if playersCurrentlyPlaying() then text.Text = ("Match in progress...") else text.Text = ("Beginning a new match...") wait(4) teleportAllPlayers() end else text.Text = ("Waiting for 1 more player to join before starting...") end end
Closed as Not Constructive by General_Scripter and evaera
This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.
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