I've seen crazyman32 do it in his game "Terra Novus"
I want to be able to add a sound during a cutscene scene.
The cutscene is the camera is assumed a car. The "car" is driving, then it slips and crashes. How do I add a car crash noise to that part of the scene?
Note: I do not know anything about the camera or scripts for it. So, I need someone to help me with this step by step!
You'll have to create a 'Sound' object and play it. I recommend placing the Sound object inside PlayerGui so that only the local player can hear the sound.
Here's an example local script that you could place in the StarterGui that plays a sound:
--make sure this is in a LocalScript local player = game.Players.LocalPlayer local sound = Instance.new("Sound") sound.SoundId = "http://www.roblox.com/asset?id=132758219" sound.Parent = player.PlayerGui sound:Play()
You may have to add wait statements to time the sound at the right moment in the cutscene.
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