Alright, so i made a Save Data script, where you save multiple instances, (precisely, parts on a player, like a morph)
However, how do you save it?? Do i save it with the inpairs or no? I'm kinda confused.
Also, I had trouble loading it, because i wrote a save/load script, and it's supposed to check if the player has saved onto the game or not. And if the player didn't save, it would bring them to a create-a-character menu.
If there's any corrections/fixes, please let me know! :)
If you're using DataStores, you need to encode the instances as a table, number, or string somehow. The easiest way to do this is to store a string representing the name of the morph.
If you're allowing customized morphing (where the player can adjust colours, positions, sizes, or other storing the name of the morph won't be sufficient - you have to store the player's adjustments too. Personally, I'd convert the model to a string, as I have the most control by doing that, but this process is not easy to explain. The easier way is to save each part in a table using the method outlined in this question